My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Firecracker Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel
Giant Snowball
Skeletons Skeleton Barrel
Zap
Skeletons Skeleton Barrel Firecracker
Barbarian Barrel
Skeletons Electro Spirit Skeleton Barrel Firecracker
The Log
Skeletons Electro Spirit Skeleton Barrel Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Skeleton Barrel Firecracker
Royal Delivery
Skeletons Electro Spirit Skeleton Barrel Firecracker
Fireball
Skeleton Barrel Firecracker
Poison
Skeleton Barrel Firecracker
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Barbarian Barrel Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Barbarian Barrel Skeleton Barrel Firecracker Tornado Void Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Barbarian Barrel Skeleton Barrel

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Skeleton Barrel
Firecracker Tornado
Firecracker
Skeleton Barrel Barbarian Barrel Tornado
Barbarian Barrel
Firecracker Tornado
Tornado
Skeleton Barrel Firecracker Barbarian Barrel
Void
Goblinstein

Defense Synergies 0 7

Skeletons
Electro Spirit Firecracker Barbarian Barrel Tornado
Electro Spirit
Skeletons
Skeleton Barrel
Firecracker
Skeletons Barbarian Barrel Tornado
Barbarian Barrel
Skeletons Firecracker Tornado
Tornado
Skeletons Firecracker Barbarian Barrel
Void
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Barbarian Barrel Void
Skeletons Firecracker
Tornado Skeletons Void
Skeletons Firecracker
Firecracker Barbarian Barrel Tornado
Barbarian Barrel Tornado Skeletons Electro Spirit Firecracker
Tornado Electro Spirit Firecracker Void
Electro Spirit Skeleton Barrel Barbarian Barrel Void
Skeletons Tornado
Tornado Skeletons Firecracker Barbarian Barrel
Skeletons Electro Spirit Firecracker Barbarian Barrel Tornado
Firecracker Tornado
Skeletons
Electro Spirit Firecracker Barbarian Barrel Tornado
Tornado
Skeletons Firecracker Tornado
Electro Spirit Firecracker Barbarian Barrel Tornado
Barbarian Barrel Tornado Electro Spirit Firecracker
Tornado
Electro Spirit Firecracker Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel Void
Void Skeleton Barrel Firecracker Barbarian Barrel
Skeletons
Barbarian Barrel Tornado
Skeletons
Firecracker Skeletons Electro Spirit Skeleton Barrel Tornado
Skeletons Void
Void Skeletons Electro Spirit Firecracker Barbarian Barrel Tornado
Skeletons
Tornado Void
Skeletons
Firecracker
Skeletons Electro Spirit Firecracker Barbarian Barrel Tornado
Electro Spirit Firecracker Barbarian Barrel
Electro Spirit Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Firecracker Barbarian Barrel
Firecracker Void Skeleton Barrel Barbarian Barrel Tornado
Skeleton Barrel Barbarian Barrel Void
Skeleton Barrel Firecracker Barbarian Barrel Void
Firecracker Barbarian Barrel
Firecracker Electro Spirit Skeleton Barrel Tornado
Firecracker Tornado
Skeleton Barrel Firecracker Barbarian Barrel Tornado
Void Skeleton Barrel Firecracker Tornado
Tornado Void
Firecracker Void Skeleton Barrel Barbarian Barrel Tornado
Void Firecracker Tornado
Skeleton Barrel Firecracker Barbarian Barrel Void
Skeleton Barrel Firecracker Barbarian Barrel Void
Skeleton Barrel Firecracker Barbarian Barrel
Skeleton Barrel Firecracker Barbarian Barrel
Skeleton Barrel Firecracker Barbarian Barrel
Barbarian Barrel Tornado
Void Skeleton Barrel Firecracker Barbarian Barrel
Skeleton Barrel Firecracker Barbarian Barrel Tornado Void
Void
Tornado Void
Void Tornado
Skeleton Barrel Barbarian Barrel Void
Firecracker Tornado Electro Spirit Barbarian Barrel
Firecracker Void Skeleton Barrel Barbarian Barrel Tornado
Void Skeleton Barrel Tornado
Void Skeleton Barrel Firecracker Barbarian Barrel Tornado
Firecracker Tornado Void
Electro Spirit Skeleton Barrel Firecracker Void
Void
Void
Void Electro Spirit Firecracker
Firecracker
Skeleton Barrel Electro Spirit Barbarian Barrel Void
Firecracker Tornado
Barbarian Barrel
Void Firecracker
Skeleton Barrel Firecracker
Void Tornado
Firecracker
Electro Spirit Firecracker Tornado
Firecracker Tornado Void
Void Skeleton Barrel Firecracker Barbarian Barrel Tornado
Firecracker Void
Void

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