My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Goblin Cage X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers
Zap
Skeletons Archers X-Bow
Barbarian Barrel
Skeletons Electro Spirit Archers Knight Goblin Cage X-Bow
The Log
Skeletons Electro Spirit Archers Goblin Cage X-Bow
Earthquake
Skeletons Archers Goblin Cage X-Bow
Arrows
Skeletons Electro Spirit Archers
Royal Delivery
Skeletons Electro Spirit Archers Knight Goblin Cage
Fireball
Archers Goblin Cage X-Bow
Poison
Archers Goblin Cage X-Bow
Lightning
Knight Goblin Cage X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Giant Snowball Archers Knight Fireball Goblin Cage X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Giant Snowball Archers

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Giant Snowball Fireball X-Bow
Giant Snowball
X-Bow Electro Spirit Archers Knight Fireball Goblin Cage
Archers
Knight Giant Snowball Goblin Cage X-Bow
Knight
Archers X-Bow Giant Snowball Fireball
Fireball
X-Bow Electro Spirit Giant Snowball Knight
Goblin Cage
Giant Snowball Archers
X-Bow
Giant Snowball Knight Fireball Electro Spirit Archers

Defense Synergies 5 14

Skeletons
Goblin Cage X-Bow Electro Spirit Giant Snowball Archers Knight
Electro Spirit
Skeletons Giant Snowball
Giant Snowball
Skeletons Electro Spirit Archers Knight Goblin Cage X-Bow
Archers
Knight Skeletons Giant Snowball Goblin Cage X-Bow
Knight
Archers X-Bow Skeletons Giant Snowball Fireball Goblin Cage
Fireball
X-Bow Knight Goblin Cage
Goblin Cage
Skeletons Giant Snowball Archers Knight Fireball
X-Bow
Skeletons Knight Fireball Giant Snowball Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Cage X-Bow
Skeletons Knight Goblin Cage X-Bow
Goblin Cage Skeletons Giant Snowball Archers Knight
Goblin Cage Skeletons Knight
Fireball Goblin Cage X-Bow
Fireball Skeletons Electro Spirit Giant Snowball Archers X-Bow
Giant Snowball Electro Spirit Archers Fireball Goblin Cage X-Bow
Electro Spirit Fireball Goblin Cage X-Bow
Skeletons Goblin Cage X-Bow
Knight Skeletons Giant Snowball Archers
Archers Skeletons Electro Spirit Giant Snowball Knight Fireball X-Bow
Giant Snowball Archers Fireball
Goblin Cage Skeletons Giant Snowball Knight Fireball X-Bow
Fireball Electro Spirit Giant Snowball Goblin Cage X-Bow
Knight Goblin Cage X-Bow
Giant Snowball Fireball Goblin Cage X-Bow
Skeletons Knight Fireball Goblin Cage X-Bow
Fireball Goblin Cage Electro Spirit Giant Snowball Archers Knight X-Bow
Giant Snowball Goblin Cage Electro Spirit Archers Knight Fireball
Goblin Cage
Electro Spirit Giant Snowball Archers Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball Archers Fireball Goblin Cage X-Bow
Fireball Giant Snowball Archers Knight X-Bow
Skeletons Knight Goblin Cage
Knight Fireball Goblin Cage X-Bow
Skeletons Knight Goblin Cage
Fireball Skeletons Electro Spirit Giant Snowball Archers
Skeletons Archers Knight Fireball Goblin Cage
Knight Goblin Cage
Goblin Cage Skeletons Electro Spirit Giant Snowball Knight Fireball X-Bow
Skeletons Goblin Cage
Knight Goblin Cage
Giant Snowball Fireball Goblin Cage
Skeletons Knight Fireball Goblin Cage
Archers Fireball Goblin Cage
Skeletons Electro Spirit Archers Knight Fireball Goblin Cage X-Bow
Electro Spirit Giant Snowball Archers Fireball Goblin Cage
Electro Spirit Giant Snowball Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow
Fireball Giant Snowball X-Bow
Fireball X-Bow
Knight Fireball
Fireball Giant Snowball
Fireball Electro Spirit Giant Snowball
Archers
Fireball X-Bow Giant Snowball
Fireball Giant Snowball X-Bow
Giant Snowball Fireball X-Bow
Knight Fireball X-Bow
Fireball Giant Snowball Archers
Giant Snowball Knight Fireball
Fireball X-Bow
Giant Snowball Fireball X-Bow
X-Bow Giant Snowball Fireball
Fireball X-Bow
Giant Snowball Fireball
Giant Snowball Archers Fireball X-Bow
Giant Snowball Fireball X-Bow
Fireball X-Bow
Giant Snowball Fireball
X-Bow
Giant Snowball Fireball X-Bow
Giant Snowball Electro Spirit Fireball
Fireball X-Bow Giant Snowball
Fireball Giant Snowball X-Bow
Fireball X-Bow
Giant Snowball Archers Fireball X-Bow
Electro Spirit Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball X-Bow
Electro Spirit Giant Snowball Fireball
Giant Snowball Fireball
Electro Spirit Archers Fireball X-Bow
Fireball Giant Snowball Archers
Fireball
Fireball Knight
Giant Snowball Fireball
Giant Snowball Fireball
Electro Spirit Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball X-Bow
Fireball

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