My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin Royal Hogs Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Mighty Miner
Giant Snowball
Skeletons Cannon Dart Goblin Royal Hogs Lumberjack Mighty Miner
Zap
Skeletons Cannon Dart Goblin Royal Hogs Mighty Miner
Barbarian Barrel
Skeletons Electro Spirit Cannon Dart Goblin Royal Hogs Lumberjack
The Log
Skeletons Electro Spirit Cannon Dart Goblin Royal Hogs Lumberjack
Earthquake
Skeletons Cannon Royal Hogs
Arrows
Skeletons Electro Spirit Dart Goblin Royal Hogs
Royal Delivery
Skeletons Electro Spirit Dart Goblin Royal Hogs Lumberjack
Fireball
Cannon Dart Goblin Royal Hogs Lumberjack Mighty Miner
Poison
Cannon Dart Goblin Royal Hogs
Lightning
Cannon Lumberjack Mighty Miner
Rocket
Royal Hogs Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Giant Snowball Cannon Dart Goblin Lumberjack Mighty Miner Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Giant Snowball Cannon

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Giant Snowball Lumberjack
Giant Snowball
Royal Hogs Electro Spirit Dart Goblin Lumberjack Mighty Miner
Cannon
Dart Goblin
Giant Snowball Royal Hogs
Royal Hogs
Giant Snowball Dart Goblin Lumberjack
Lumberjack
Electro Spirit Giant Snowball Royal Hogs
Mighty Miner
Giant Snowball

Defense Synergies 2 13

Skeletons
Cannon Dart Goblin Electro Spirit Giant Snowball Lumberjack
Electro Spirit
Skeletons Giant Snowball Lumberjack
Giant Snowball
Skeletons Electro Spirit Cannon Dart Goblin Lumberjack Mighty Miner
Cannon
Skeletons Giant Snowball Dart Goblin Lumberjack Mighty Miner
Dart Goblin
Skeletons Giant Snowball Cannon Lumberjack
Royal Hogs
Lumberjack
Skeletons Electro Spirit Giant Snowball Cannon Dart Goblin
Mighty Miner
Giant Snowball Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin
Lumberjack Skeletons Cannon Dart Goblin
Cannon Lumberjack Skeletons Giant Snowball Dart Goblin
Cannon Lumberjack Skeletons Dart Goblin
Lumberjack
Skeletons Electro Spirit Giant Snowball Cannon Dart Goblin Lumberjack
Giant Snowball Dart Goblin Electro Spirit Cannon
Electro Spirit Cannon Dart Goblin
Cannon Mighty Miner Skeletons Lumberjack
Skeletons Giant Snowball Cannon Dart Goblin Lumberjack
Dart Goblin Skeletons Electro Spirit Giant Snowball Cannon Lumberjack
Giant Snowball Dart Goblin
Cannon Lumberjack Skeletons Giant Snowball
Electro Spirit Giant Snowball Cannon Dart Goblin Lumberjack
Cannon Lumberjack
Giant Snowball Cannon Lumberjack
Skeletons Cannon Lumberjack
Cannon Electro Spirit Giant Snowball Dart Goblin Lumberjack
Giant Snowball Electro Spirit Cannon Dart Goblin Lumberjack
Cannon Dart Goblin Lumberjack
Electro Spirit Giant Snowball Cannon Dart Goblin Lumberjack
Cannon Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Giant Snowball
Giant Snowball Lumberjack
Lumberjack Skeletons
Lumberjack
Skeletons Cannon Lumberjack Mighty Miner
Skeletons Electro Spirit Giant Snowball Dart Goblin
Skeletons Dart Goblin Lumberjack
Mighty Miner Lumberjack
Skeletons Electro Spirit Giant Snowball
Skeletons Cannon Dart Goblin
Dart Goblin Lumberjack
Giant Snowball
Skeletons Cannon Lumberjack
Cannon Dart Goblin
Skeletons Electro Spirit Dart Goblin Lumberjack Mighty Miner
Electro Spirit Giant Snowball Cannon Dart Goblin Mighty Miner
Electro Spirit Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Giant Snowball Dart Goblin
Dart Goblin
Dart Goblin
Giant Snowball
Electro Spirit Giant Snowball Dart Goblin
Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Lumberjack
Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
Dart Goblin
Giant Snowball
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball
Giant Snowball
Giant Snowball Electro Spirit
Giant Snowball Dart Goblin
Giant Snowball
Dart Goblin
Giant Snowball Dart Goblin
Electro Spirit Giant Snowball Dart Goblin
Giant Snowball
Giant Snowball Dart Goblin
Electro Spirit Giant Snowball
Mighty Miner
Giant Snowball
Electro Spirit Dart Goblin
Giant Snowball Dart Goblin
Dart Goblin Lumberjack
Giant Snowball Dart Goblin
Giant Snowball
Dart Goblin
Electro Spirit Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
Dart Goblin

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