My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Tesla Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats
Giant Snowball
Skeletons Spear Goblins Bats
Zap
Skeletons Spear Goblins Bats
Barbarian Barrel
Skeletons Electro Spirit Spear Goblins Tesla
The Log
Skeletons Electro Spirit Spear Goblins
Earthquake
Skeletons Spear Goblins Tesla
Arrows
Skeletons Electro Spirit Spear Goblins Bats
Royal Delivery
Skeletons Electro Spirit Spear Goblins Bats
Fireball
Tesla
Poison
Spear Goblins Bats
Lightning
Tesla Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Ice Golem Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Bats Arrows Ice Golem Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Spear Goblins Bats Ice Golem Arrows Tesla Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Spear Goblins Bats

Attack Synergies 2 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Spear Goblins
Ice Golem
Bats
Ice Golem
Arrows
Freeze
Tesla
Ice Golem
Spear Goblins Bats
Freeze
Arrows

Defense Synergies 4 11

Skeletons
Tesla Electro Spirit Spear Goblins Bats Ice Golem
Electro Spirit
Skeletons
Spear Goblins
Tesla Ice Golem Skeletons Bats Arrows
Bats
Skeletons Spear Goblins Tesla Ice Golem Freeze
Arrows
Spear Goblins Tesla Ice Golem
Tesla
Skeletons Spear Goblins Ice Golem Bats Arrows
Ice Golem
Spear Goblins Tesla Skeletons Bats Arrows
Freeze
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Ice Golem
Skeletons Bats Tesla
Tesla Skeletons Bats Freeze
Tesla Skeletons Bats
Arrows
Arrows Freeze Skeletons Electro Spirit Spear Goblins Bats Tesla
Bats Tesla Electro Spirit Spear Goblins Arrows Freeze
Electro Spirit Arrows Tesla Ice Golem
Tesla Skeletons
Skeletons Spear Goblins Tesla Ice Golem
Bats Skeletons Electro Spirit Spear Goblins Arrows Tesla Ice Golem Freeze
Arrows Tesla Spear Goblins Bats
Tesla Skeletons Bats Freeze
Electro Spirit Bats Arrows Tesla Freeze
Tesla
Tesla Freeze
Tesla Skeletons Bats Arrows
Arrows Tesla Electro Spirit Spear Goblins Bats
Arrows Freeze Electro Spirit Spear Goblins Bats Tesla Ice Golem
Tesla
Electro Spirit Spear Goblins Bats Arrows Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Tesla Ice Golem
Arrows Tesla Ice Golem
Skeletons Spear Goblins Bats Ice Golem
Bats Tesla Ice Golem
Skeletons Tesla
Arrows Skeletons Electro Spirit Bats Tesla Ice Golem Freeze
Skeletons Spear Goblins Bats Tesla Ice Golem
Tesla
Freeze Skeletons Electro Spirit Spear Goblins Bats Ice Golem
Skeletons Tesla
Bats Tesla
Arrows
Skeletons Tesla Ice Golem
Tesla
Tesla Skeletons Electro Spirit Spear Goblins Bats Ice Golem Freeze
Bats Arrows Electro Spirit Tesla Ice Golem Freeze
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Freeze
Arrows
Arrows
Arrows Ice Golem Freeze
Arrows
Arrows Electro Spirit Spear Goblins Bats Ice Golem Freeze
Arrows
Arrows Ice Golem Freeze
Arrows
Bats
Arrows
Arrows
Ice Golem
Arrows Freeze
Arrows Ice Golem
Spear Goblins Arrows
Arrows
Arrows Freeze
Bats
Arrows
Arrows
Arrows
Arrows
Arrows Ice Golem Freeze Electro Spirit
Arrows
Arrows
Arrows
Bats Arrows Ice Golem
Electro Spirit Bats Freeze
Arrows
Electro Spirit Arrows Freeze
Arrows
Electro Spirit Spear Goblins Bats Freeze
Arrows
Freeze
Arrows
Arrows Ice Golem
Arrows
Electro Spirit Bats Freeze
Bats
Freeze

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