My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Goblin Curse Prince
Giant Snowball
Skeletons Spear Goblins Bats Goblin Curse
Zap
Skeletons Spear Goblins Bats Goblin Curse Prince
Barbarian Barrel
Skeletons Electro Spirit Spear Goblins Goblin Curse
The Log
Skeletons Electro Spirit Spear Goblins Goblin Curse Prince
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Electro Spirit Spear Goblins Bats Goblin Curse
Royal Delivery
Skeletons Electro Spirit Spear Goblins Bats Prince
Fireball
Poison
Spear Goblins Bats Goblin Curse
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Bats Goblin Curse Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Spear Goblins Bats Goblin Curse The Log Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Spear Goblins Bats

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Goblin Curse
Spear Goblins
Goblin Curse Prince Mega Knight
Bats
Mega Knight Prince
Goblin Curse
The Log Electro Spirit Spear Goblins
Prince
Mega Knight Spear Goblins Bats The Log
The Log
Goblin Curse Prince Mega Knight
Mega Knight
Bats Prince Spear Goblins The Log

Defense Synergies 1 14

Skeletons
Electro Spirit Spear Goblins Bats Prince The Log
Electro Spirit
Skeletons The Log
Spear Goblins
Skeletons Bats Prince The Log Mega Knight
Bats
Skeletons Spear Goblins Prince The Log Mega Knight
Goblin Curse
Prince
The Log Skeletons Spear Goblins Bats
The Log
Prince Skeletons Electro Spirit Spear Goblins Bats Mega Knight
Mega Knight
Spear Goblins Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins The Log
Skeletons Bats Goblin Curse Prince The Log Mega Knight
Prince Mega Knight Skeletons Bats Goblin Curse
Prince Skeletons Bats Goblin Curse Mega Knight
Prince The Log Mega Knight
The Log Skeletons Electro Spirit Spear Goblins Bats Mega Knight
Bats Electro Spirit Spear Goblins Goblin Curse
Electro Spirit The Log Mega Knight
Skeletons Goblin Curse Prince
Skeletons Spear Goblins Prince Mega Knight
Bats Goblin Curse Skeletons Electro Spirit Spear Goblins The Log Mega Knight
Spear Goblins Bats Goblin Curse
Prince Mega Knight Skeletons Bats Goblin Curse The Log
Mega Knight Electro Spirit Bats Goblin Curse Prince The Log
Goblin Curse Prince Mega Knight
Goblin Curse Prince The Log Mega Knight
Mega Knight Skeletons Bats Prince
Mega Knight Electro Spirit Spear Goblins Bats Prince The Log
The Log Electro Spirit Spear Goblins Bats Goblin Curse Mega Knight
Goblin Curse Prince
Mega Knight Electro Spirit Spear Goblins Bats Goblin Curse Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins Prince
Prince The Log Mega Knight
Mega Knight Skeletons Spear Goblins Bats Prince The Log
Prince Mega Knight Bats The Log
Skeletons Goblin Curse Prince Mega Knight
Skeletons Electro Spirit Bats Goblin Curse
Prince Skeletons Spear Goblins Bats
Mega Knight Goblin Curse Prince
Mega Knight Skeletons Electro Spirit Spear Goblins Bats Prince The Log
Skeletons Goblin Curse
Mega Knight Bats Prince
Mega Knight Prince The Log
Prince Mega Knight Skeletons Goblin Curse
Goblin Curse Mega Knight
Skeletons Electro Spirit Spear Goblins Bats Prince The Log
Bats Mega Knight Electro Spirit Goblin Curse The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Goblin Curse The Log
The Log
Prince The Log
Goblin Curse The Log Mega Knight
Electro Spirit Spear Goblins Bats Goblin Curse
The Log
The Log Goblin Curse
The Log
Bats Prince
Prince The Log
Goblin Curse
The Log
Prince The Log
Spear Goblins The Log
The Log Mega Knight
Bats
Prince The Log Mega Knight
Goblin Curse The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
Goblin Curse The Log Electro Spirit Mega Knight
The Log
Prince The Log Mega Knight
Goblin Curse The Log
Bats Goblin Curse
Electro Spirit Bats
The Log Mega Knight
Electro Spirit
Prince Mega Knight
Goblin Curse The Log
Electro Spirit Spear Goblins Bats Prince
Goblin Curse
The Log
Prince Mega Knight
The Log
Prince Mega Knight
Electro Spirit Bats The Log
Bats
Prince The Log Mega Knight
Prince
Mega Knight

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