My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Goblin Barrel
Giant Snowball
Skeletons Spear Goblins Bats Goblin Barrel
Zap
Skeletons Spear Goblins Bats Goblin Barrel
Barbarian Barrel
Skeletons Electro Spirit Spear Goblins Wizard Goblin Barrel
The Log
Skeletons Electro Spirit Spear Goblins Mini P.E.K.K.A Goblin Barrel
Earthquake
Skeletons Spear Goblins Goblin Barrel
Arrows
Skeletons Electro Spirit Spear Goblins Bats Goblin Barrel
Royal Delivery
Skeletons Electro Spirit Spear Goblins Bats Mini P.E.K.K.A Wizard Goblin Barrel P.E.K.K.A
Fireball
Wizard Goblin Barrel
Poison
Spear Goblins Bats Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Bats Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Spear Goblins Bats Goblin Barrel Mini P.E.K.K.A Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Spear Goblins Bats

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
P.E.K.K.A
Spear Goblins
Goblin Barrel Mini P.E.K.K.A
Bats
Mini P.E.K.K.A Goblin Barrel P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Bats Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A
Goblin Barrel
Spear Goblins Bats P.E.K.K.A
P.E.K.K.A
Electro Spirit Bats Wizard Goblin Barrel

Defense Synergies 0 13

Skeletons
Electro Spirit Spear Goblins Bats Mini P.E.K.K.A Wizard P.E.K.K.A
Electro Spirit
Skeletons
Spear Goblins
Skeletons Bats Mini P.E.K.K.A P.E.K.K.A
Bats
Skeletons Spear Goblins Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Skeletons Spear Goblins Bats Wizard
Wizard
Skeletons Mini P.E.K.K.A P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Skeletons Spear Goblins Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A P.E.K.K.A
Skeletons Electro Spirit Spear Goblins Bats
Bats Electro Spirit Spear Goblins Wizard
Electro Spirit P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeletons
Skeletons Spear Goblins Mini P.E.K.K.A
Bats Skeletons Electro Spirit Spear Goblins Wizard
Spear Goblins Bats Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Bats Wizard
Wizard Electro Spirit Bats Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Wizard Skeletons Bats Mini P.E.K.K.A P.E.K.K.A
Electro Spirit Spear Goblins Bats Wizard
Wizard Electro Spirit Spear Goblins Bats
Mini P.E.K.K.A P.E.K.K.A
Wizard Electro Spirit Spear Goblins Bats Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Spear Goblins P.E.K.K.A
Mini P.E.K.K.A Wizard
P.E.K.K.A Skeletons Spear Goblins Bats Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bats
P.E.K.K.A Skeletons Mini P.E.K.K.A
Wizard Skeletons Electro Spirit Bats
Mini P.E.K.K.A P.E.K.K.A Skeletons Spear Goblins Bats
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Skeletons Electro Spirit Spear Goblins Bats Mini P.E.K.K.A
P.E.K.K.A Skeletons
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeletons Wizard
Wizard
Skeletons Electro Spirit Spear Goblins Bats Mini P.E.K.K.A P.E.K.K.A
Bats Electro Spirit Mini P.E.K.K.A Wizard P.E.K.K.A
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard
Wizard Electro Spirit Spear Goblins Bats
Wizard
Wizard
Wizard
Bats Mini P.E.K.K.A
Wizard
Wizard
Spear Goblins Wizard
Wizard
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard
Wizard
Electro Spirit Wizard
Wizard
Wizard
Bats Wizard
Electro Spirit Bats Wizard
Mini P.E.K.K.A
Wizard
Electro Spirit
P.E.K.K.A
Wizard
Electro Spirit Spear Goblins Bats
Wizard
Mini P.E.K.K.A Wizard
Wizard
P.E.K.K.A
Electro Spirit Bats
Bats
P.E.K.K.A
Wizard

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