My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bomber Bats Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bomber Bats
Giant Snowball
Skeletons Spear Goblins Bomber Bats
Zap
Skeletons Spear Goblins Bomber Bats
Barbarian Barrel
Skeletons Electro Spirit Spear Goblins Bomber Bomb Tower
The Log
Skeletons Electro Spirit Spear Goblins Bomber
Earthquake
Skeletons Spear Goblins Bomber Bomb Tower
Arrows
Skeletons Electro Spirit Spear Goblins Bomber Bats
Royal Delivery
Skeletons Electro Spirit Spear Goblins Bomber Bats
Fireball
Bomber Bomb Tower
Poison
Spear Goblins Bomber Bats Bomb Tower
Lightning
Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Zap Bomb Tower Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Bats Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Spear Goblins Bomber Bats Zap Bomb Tower Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Spear Goblins Bomber

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Electro Giant
Spear Goblins
Zap
Bomber
Bats Zap
Bats
Bomber Zap
Zap
Electro Spirit Spear Goblins Bomber Bats
Bomb Tower
Electro Giant
Electro Spirit

Defense Synergies 1 15

Skeletons
Electro Spirit Spear Goblins Bomber Bats Zap Bomb Tower
Electro Spirit
Skeletons Zap
Spear Goblins
Skeletons Bats Zap Bomb Tower
Bomber
Skeletons Bats Zap Electro Giant
Bats
Skeletons Spear Goblins Bomber Zap Bomb Tower
Zap
Bomb Tower Skeletons Electro Spirit Spear Goblins Bomber Bats
Bomb Tower
Zap Skeletons Spear Goblins Bats
Electro Giant
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap
Bomb Tower Skeletons Bats Zap
Bomb Tower Skeletons Bomber Bats
Bomb Tower Skeletons Bats
Bomber Bomb Tower
Skeletons Electro Spirit Spear Goblins Bomber Bats Zap Bomb Tower
Bats Electro Spirit Spear Goblins Zap Bomb Tower
Electro Spirit Zap Bomb Tower Electro Giant
Skeletons Bomb Tower
Skeletons Spear Goblins Bomber
Bats Skeletons Electro Spirit Spear Goblins Bomber Zap Bomb Tower Electro Giant
Spear Goblins Bats Zap
Bomb Tower Skeletons Bomber Bats Zap
Bomber Bomb Tower Electro Spirit Bats Zap
Bomb Tower
Bomb Tower Zap Electro Giant
Bomb Tower Skeletons Bomber Bats
Bomb Tower Electro Spirit Spear Goblins Bomber Bats Zap
Zap Bomb Tower Electro Spirit Spear Goblins Bomber Bats
Bomb Tower
Bomber Electro Spirit Spear Goblins Bats Bomb Tower Electro Giant
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Zap Electro Giant
Bomber Zap Bomb Tower
Skeletons Spear Goblins Bats Zap Bomb Tower
Bats Zap
Skeletons
Electro Giant Skeletons Electro Spirit Bats Zap Bomb Tower
Skeletons Spear Goblins Bats Bomb Tower
Bomb Tower
Zap Skeletons Electro Spirit Spear Goblins Bats Bomb Tower
Skeletons
Bats Bomb Tower
Zap Electro Giant
Skeletons Bomb Tower
Bomber Bomb Tower Electro Giant
Electro Giant Skeletons Electro Spirit Spear Goblins Bomber Bats Zap Bomb Tower
Bats Electro Spirit Bomber Zap Bomb Tower Electro Giant
Electro Spirit Bomber Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Zap
Electro Giant Electro Spirit Spear Goblins Bats Zap
Bomber
Zap
Zap
Bats
Zap
Zap
Zap
Spear Goblins Bomber Zap
Bomber Bats
Bomber Zap
Bomber Zap Electro Giant
Zap
Zap Electro Giant Electro Spirit Bomber
Zap
Zap
Zap
Bats Zap Electro Giant
Zap Electro Spirit Bats Electro Giant
Bomber Zap
Zap Electro Spirit
Zap Electro Spirit Spear Goblins Bats
Zap
Bomber Zap
Zap Electro Giant
Zap Electro Giant Electro Spirit Bats
Bats Zap
Zap Electro Giant

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