My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bomber Knight Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Knight Ice Golem Barbarian Barrel Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bomber Wall Breakers
Giant Snowball
Skeletons Spear Goblins Bomber Wall Breakers
Zap
Skeletons Spear Goblins Bomber Wall Breakers
Barbarian Barrel
Skeletons Electro Spirit Spear Goblins Bomber Knight Wall Breakers
The Log
Skeletons Electro Spirit Spear Goblins Bomber Wall Breakers
Earthquake
Skeletons Spear Goblins Bomber
Arrows
Skeletons Electro Spirit Spear Goblins Bomber Wall Breakers
Royal Delivery
Skeletons Electro Spirit Spear Goblins Bomber Knight Wall Breakers
Fireball
Bomber Wall Breakers
Poison
Spear Goblins Bomber
Lightning
Knight Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Ice Golem Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Spear Goblins Bomber Ice Golem Barbarian Barrel Wall Breakers Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Spear Goblins Bomber

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Wall Breakers
Spear Goblins
Knight Ice Golem Barbarian Barrel Wall Breakers
Bomber
Knight Ice Golem Barbarian Barrel
Knight
Spear Goblins Wall Breakers Bomber Barbarian Barrel
Ice Golem
Spear Goblins Wall Breakers Bomber Barbarian Barrel
Barbarian Barrel
Spear Goblins Bomber Knight Ice Golem Wall Breakers
Wall Breakers
Knight Ice Golem Electro Spirit Spear Goblins Barbarian Barrel

Defense Synergies 4 10

Skeletons
Electro Spirit Spear Goblins Bomber Knight Ice Golem Barbarian Barrel
Electro Spirit
Skeletons
Spear Goblins
Knight Ice Golem Skeletons Barbarian Barrel
Bomber
Knight Ice Golem Skeletons Barbarian Barrel
Knight
Spear Goblins Bomber Skeletons Barbarian Barrel
Ice Golem
Spear Goblins Bomber Skeletons Barbarian Barrel
Barbarian Barrel
Skeletons Spear Goblins Bomber Knight Ice Golem
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Ice Golem Barbarian Barrel
Skeletons Knight
Skeletons Bomber Knight
Skeletons Knight
Bomber Barbarian Barrel
Barbarian Barrel Skeletons Electro Spirit Spear Goblins Bomber
Electro Spirit Spear Goblins
Electro Spirit Ice Golem Barbarian Barrel
Skeletons
Knight Skeletons Spear Goblins Bomber Ice Golem Barbarian Barrel
Skeletons Electro Spirit Spear Goblins Bomber Knight Ice Golem Barbarian Barrel
Spear Goblins
Skeletons Bomber Knight
Bomber Electro Spirit Barbarian Barrel
Knight
Skeletons Bomber Knight
Electro Spirit Spear Goblins Bomber Knight Barbarian Barrel
Barbarian Barrel Electro Spirit Spear Goblins Bomber Knight Ice Golem
Bomber Electro Spirit Spear Goblins Knight Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Spear Goblins Ice Golem Barbarian Barrel
Bomber Knight Ice Golem Barbarian Barrel
Skeletons Spear Goblins Knight Ice Golem
Knight Ice Golem Barbarian Barrel
Skeletons Knight
Skeletons Electro Spirit Ice Golem
Skeletons Spear Goblins Knight Ice Golem
Knight
Skeletons Electro Spirit Spear Goblins Knight Ice Golem Barbarian Barrel
Skeletons
Knight
Skeletons Knight Ice Golem
Bomber
Skeletons Electro Spirit Spear Goblins Bomber Knight Ice Golem Barbarian Barrel
Electro Spirit Bomber Ice Golem Barbarian Barrel
Electro Spirit Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Knight Ice Golem Barbarian Barrel
Bomber Barbarian Barrel
Electro Spirit Spear Goblins Ice Golem
Bomber
Ice Golem Barbarian Barrel
Knight Barbarian Barrel
Knight Ice Golem Barbarian Barrel
Barbarian Barrel
Ice Golem Barbarian Barrel
Spear Goblins Bomber Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bomber
Bomber Barbarian Barrel
Bomber Barbarian Barrel
Barbarian Barrel
Ice Golem Electro Spirit Bomber Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Ice Golem
Electro Spirit
Bomber
Electro Spirit
Electro Spirit Spear Goblins Barbarian Barrel
Barbarian Barrel
Knight
Bomber Ice Golem
Electro Spirit
Barbarian Barrel

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