My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Great!

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bomber Ice Golem Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bomber
Giant Snowball
Skeletons Spear Goblins Bomber Goblin Hut
Zap
Skeletons Spear Goblins Bomber Goblin Hut
Barbarian Barrel
Skeletons Electro Spirit Spear Goblins Bomber Goblin Hut
The Log
Skeletons Electro Spirit Spear Goblins Bomber Goblin Hut
Earthquake
Skeletons Spear Goblins Bomber Goblin Hut
Arrows
Skeletons Electro Spirit Spear Goblins Bomber Goblin Hut
Royal Delivery
Skeletons Electro Spirit Spear Goblins Bomber Goblin Hut
Fireball
Bomber Goblin Hut
Poison
Spear Goblins Bomber Goblin Hut
Lightning
Ice Golem Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Zap Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Spear Goblins Bomber Zap Ice Golem The Log Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Spear Goblins Bomber

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap
Spear Goblins
Ice Golem Zap Goblin Hut
Bomber
Zap Ice Golem
Zap
Electro Spirit Spear Goblins Bomber Ice Golem Goblin Hut The Log
Ice Golem
Spear Goblins Bomber Zap Goblin Hut
Goblin Hut
Spear Goblins Zap Ice Golem The Log
The Log
Zap Goblin Hut

Defense Synergies 2 19

Skeletons
Electro Spirit Spear Goblins Bomber Zap Ice Golem Goblin Hut The Log
Electro Spirit
Skeletons Zap The Log
Spear Goblins
Ice Golem Skeletons Zap Goblin Hut The Log
Bomber
Ice Golem Skeletons Zap The Log
Zap
Skeletons Electro Spirit Spear Goblins Bomber Ice Golem Goblin Hut The Log
Ice Golem
Spear Goblins Bomber Skeletons Zap Goblin Hut The Log
Goblin Hut
Skeletons Spear Goblins Zap Ice Golem
The Log
Skeletons Electro Spirit Spear Goblins Bomber Zap Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Ice Golem Goblin Hut The Log
Skeletons Bomber Zap Goblin Hut The Log
Goblin Hut Skeletons Bomber
Goblin Hut Skeletons Bomber
Bomber The Log
The Log Skeletons Electro Spirit Spear Goblins Bomber Zap
Electro Spirit Spear Goblins Zap Goblin Hut
Electro Spirit Zap Ice Golem The Log
Skeletons Goblin Hut
Skeletons Spear Goblins Bomber Ice Golem
Skeletons Electro Spirit Spear Goblins Bomber Zap Ice Golem Goblin Hut The Log
Spear Goblins Zap Goblin Hut
Goblin Hut Skeletons Bomber Zap The Log
Bomber Electro Spirit Zap Goblin Hut The Log
Goblin Hut
Zap Goblin Hut The Log
Skeletons Bomber Goblin Hut
Electro Spirit Spear Goblins Bomber Zap Goblin Hut The Log
Zap The Log Electro Spirit Spear Goblins Bomber Ice Golem Goblin Hut
Goblin Hut
Bomber Electro Spirit Spear Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Zap Ice Golem Goblin Hut
Bomber Zap Ice Golem The Log
Skeletons Spear Goblins Zap Ice Golem Goblin Hut The Log
Zap Ice Golem The Log
Skeletons Goblin Hut
Skeletons Electro Spirit Zap Ice Golem Goblin Hut
Skeletons Spear Goblins Ice Golem Goblin Hut
Zap Skeletons Electro Spirit Spear Goblins Ice Golem Goblin Hut The Log
Skeletons Goblin Hut
Goblin Hut
Zap The Log
Skeletons Ice Golem
Bomber
Goblin Hut Skeletons Electro Spirit Spear Goblins Bomber Zap Ice Golem The Log
Electro Spirit Bomber Zap Ice Golem Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
Zap The Log
Goblin Hut The Log
Ice Golem The Log
Bomber Zap The Log
Electro Spirit Spear Goblins Zap Ice Golem
Bomber The Log
The Log Zap Ice Golem
The Log Zap
Zap The Log
Zap
Ice Golem Goblin Hut The Log
Zap Ice Golem Goblin Hut The Log
Spear Goblins Bomber Zap Goblin Hut The Log
Goblin Hut The Log
Bomber
Bomber Zap The Log
Bomber Zap The Log
The Log
The Log
Zap The Log
Zap Ice Golem The Log Electro Spirit Bomber
The Log Zap
Zap The Log
Zap The Log
Zap Ice Golem
Zap Electro Spirit Goblin Hut
Bomber Zap The Log
Zap Electro Spirit
The Log
Zap Electro Spirit Spear Goblins Goblin Hut
Zap
The Log
The Log Bomber Zap Ice Golem
Zap
Zap Electro Spirit The Log
Zap
Zap The Log

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