My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Royal Giant Goblin Barrel
Giant Snowball
Skeletons Spear Goblins Goblin Barrel
Zap
Skeletons Spear Goblins Firecracker Royal Giant Goblin Barrel
Barbarian Barrel
Skeletons Electro Spirit Spear Goblins Knight Firecracker Goblin Barrel
The Log
Skeletons Electro Spirit Spear Goblins Firecracker Royal Giant Goblin Barrel
Earthquake
Skeletons Spear Goblins Firecracker Goblin Barrel
Arrows
Skeletons Electro Spirit Spear Goblins Firecracker Goblin Barrel
Royal Delivery
Skeletons Electro Spirit Spear Goblins Knight Firecracker Goblin Barrel
Fireball
Firecracker Goblin Barrel
Poison
Spear Goblins Firecracker
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Spear Goblins The Log Knight Firecracker Goblin Barrel Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Spear Goblins The Log

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant
Spear Goblins
Knight Goblin Barrel Firecracker Royal Giant
Knight
Spear Goblins Firecracker Goblin Barrel The Log
Firecracker
Knight Royal Giant Spear Goblins Goblin Barrel
Royal Giant
Firecracker Goblin Barrel Electro Spirit Spear Goblins The Log
Goblin Barrel
Spear Goblins Knight Royal Giant Firecracker
The Log
Knight Royal Giant

Defense Synergies 3 9

Skeletons
Electro Spirit Spear Goblins Knight Firecracker The Log
Electro Spirit
Skeletons The Log
Spear Goblins
Knight Skeletons Firecracker The Log
Knight
Spear Goblins Firecracker Skeletons The Log
Firecracker
Knight The Log Skeletons Spear Goblins
Royal Giant
Goblin Barrel
The Log
Firecracker Skeletons Electro Spirit Spear Goblins Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Firecracker The Log
Skeletons Knight Firecracker The Log
Skeletons Knight
Skeletons Knight Firecracker
Firecracker The Log
The Log Skeletons Electro Spirit Spear Goblins Firecracker
Electro Spirit Spear Goblins Firecracker
Electro Spirit The Log
Skeletons
Knight Skeletons Spear Goblins Firecracker
Skeletons Electro Spirit Spear Goblins Knight Firecracker The Log
Spear Goblins Firecracker
Skeletons Knight The Log
Electro Spirit Firecracker The Log
Knight
The Log
Skeletons Knight Firecracker
Electro Spirit Spear Goblins Knight Firecracker The Log
The Log Electro Spirit Spear Goblins Knight Firecracker
Electro Spirit Spear Goblins Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Spear Goblins
Knight Firecracker The Log
Skeletons Spear Goblins Knight The Log
Knight The Log
Skeletons Knight
Firecracker Skeletons Electro Spirit
Skeletons Spear Goblins Knight
Knight
Skeletons Electro Spirit Spear Goblins Knight Firecracker The Log
Skeletons
Knight
The Log
Skeletons Knight
Firecracker
Skeletons Electro Spirit Spear Goblins Knight Firecracker The Log
Electro Spirit Firecracker The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Electro Spirit Spear Goblins
Firecracker The Log
The Log Firecracker
The Log Firecracker
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Spear Goblins Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Electro Spirit
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Electro Spirit Firecracker
The Log
Electro Spirit Firecracker
Firecracker The Log
Electro Spirit Spear Goblins
Firecracker
The Log
Knight Firecracker
The Log Firecracker
Firecracker
Electro Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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