My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Mega Minion Musketeer Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Giant
Giant Snowball
Skeletons Spear Goblins Mega Minion Musketeer
Zap
Skeletons Spear Goblins
Barbarian Barrel
Skeletons Electro Spirit Spear Goblins Musketeer Valkyrie Wizard
The Log
Skeletons Electro Spirit Spear Goblins Musketeer
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Electro Spirit Spear Goblins
Royal Delivery
Skeletons Electro Spirit Spear Goblins Mega Minion Musketeer Valkyrie Wizard
Fireball
Mega Minion Musketeer Wizard
Poison
Spear Goblins Mega Minion Musketeer Wizard
Lightning
Mega Minion Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Mega Minion Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Spear Goblins Mega Minion Musketeer Valkyrie Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Spear Goblins Mega Minion

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Mega Minion Giant
Spear Goblins
Valkyrie Giant
Mega Minion
Electro Spirit Giant Valkyrie
Musketeer
Valkyrie Giant
Valkyrie
Spear Goblins Musketeer Mega Minion Giant Wizard
Giant
Mega Minion Musketeer Electro Spirit Spear Goblins Valkyrie Wizard
Wizard
Valkyrie Giant

Defense Synergies 3 11

Skeletons
Musketeer Electro Spirit Spear Goblins Mega Minion Wizard
Electro Spirit
Mega Minion Skeletons
Spear Goblins
Skeletons Mega Minion Musketeer Valkyrie
Mega Minion
Electro Spirit Skeletons Spear Goblins Musketeer Valkyrie Wizard
Musketeer
Skeletons Valkyrie Spear Goblins Mega Minion
Valkyrie
Musketeer Spear Goblins Mega Minion Wizard
Giant
Wizard
Skeletons Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion Musketeer Valkyrie Wizard
Skeletons Mega Minion Musketeer Valkyrie
Skeletons Mega Minion Musketeer Valkyrie
Skeletons Mega Minion Musketeer Valkyrie
Valkyrie
Skeletons Electro Spirit Spear Goblins Mega Minion Musketeer Valkyrie
Mega Minion Musketeer Electro Spirit Spear Goblins Wizard
Electro Spirit Musketeer Valkyrie
Skeletons Musketeer
Skeletons Spear Goblins Musketeer Valkyrie
Valkyrie Skeletons Electro Spirit Spear Goblins Mega Minion Musketeer Wizard
Mega Minion Musketeer Spear Goblins Wizard
Skeletons Musketeer Valkyrie Wizard
Valkyrie Wizard Electro Spirit Mega Minion
Wizard Skeletons Musketeer Valkyrie
Electro Spirit Spear Goblins Mega Minion Musketeer Valkyrie Wizard
Valkyrie Wizard Electro Spirit Spear Goblins Mega Minion Musketeer
Musketeer
Valkyrie Wizard Electro Spirit Spear Goblins Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Spear Goblins
Mega Minion Musketeer Valkyrie Wizard
Skeletons Spear Goblins Musketeer Valkyrie
Valkyrie Musketeer
Skeletons Musketeer Valkyrie
Wizard Skeletons Electro Spirit Musketeer
Skeletons Spear Goblins Mega Minion Musketeer Valkyrie
Valkyrie
Skeletons Electro Spirit Spear Goblins Mega Minion Valkyrie
Skeletons Mega Minion Musketeer
Mega Minion Musketeer Valkyrie
Valkyrie
Skeletons Valkyrie Wizard
Wizard Musketeer Valkyrie
Skeletons Electro Spirit Spear Goblins Mega Minion Musketeer Valkyrie
Valkyrie Electro Spirit Mega Minion Musketeer Wizard
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer
Musketeer Valkyrie
Wizard Valkyrie
Wizard Electro Spirit Spear Goblins Mega Minion Musketeer
Musketeer Wizard
Wizard
Wizard
Musketeer
Musketeer Valkyrie Wizard
Musketeer Wizard
Musketeer
Musketeer
Musketeer
Spear Goblins Musketeer Wizard
Musketeer Wizard
Mega Minion Musketeer Wizard
Valkyrie Wizard
Musketeer
Wizard
Musketeer
Musketeer
Electro Spirit Valkyrie Wizard
Mega Minion
Musketeer Wizard
Musketeer Wizard
Musketeer
Musketeer Wizard
Electro Spirit Mega Minion Musketeer Wizard
Mega Minion
Musketeer Wizard
Electro Spirit
Wizard
Electro Spirit Spear Goblins Musketeer
Mega Minion Musketeer Wizard
Mega Minion Musketeer Valkyrie Wizard
Musketeer Wizard
Mega Minion Musketeer
Electro Spirit Musketeer
Musketeer
Musketeer
Wizard

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