My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Knight Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Minions Hog Rider
Giant Snowball
Skeletons Spear Goblins Minions Hog Rider Lumberjack
Zap
Skeletons Spear Goblins Minions
Barbarian Barrel
Skeletons Electro Spirit Spear Goblins Knight Lumberjack
The Log
Skeletons Electro Spirit Spear Goblins Hog Rider Lumberjack
Earthquake
Skeletons Spear Goblins Hog Rider
Arrows
Skeletons Electro Spirit Spear Goblins Minions
Royal Delivery
Skeletons Electro Spirit Spear Goblins Knight Minions Hog Rider Lumberjack
Fireball
Minions Hog Rider Lumberjack
Poison
Spear Goblins Minions
Lightning
Knight Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Spear Goblins Zap Knight Minions Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Spear Goblins Zap

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Hog Rider Lumberjack
Spear Goblins
Knight Hog Rider Zap Lumberjack
Zap
Hog Rider Electro Spirit Spear Goblins Knight Minions Lumberjack
Knight
Spear Goblins Minions Hog Rider Zap Lumberjack
Minions
Knight Hog Rider Zap Lumberjack
Hog Rider
Spear Goblins Zap Knight Minions Electro Spirit Lumberjack
Lumberjack
Electro Spirit Spear Goblins Zap Knight Minions Hog Rider

Defense Synergies 2 16

Skeletons
Electro Spirit Spear Goblins Zap Knight Minions Lumberjack
Electro Spirit
Skeletons Zap Lumberjack
Spear Goblins
Knight Skeletons Zap Minions Lumberjack
Zap
Skeletons Electro Spirit Spear Goblins Knight Minions Lumberjack
Knight
Spear Goblins Minions Skeletons Zap Lumberjack
Minions
Knight Skeletons Spear Goblins Zap Lumberjack
Hog Rider
Lumberjack
Skeletons Electro Spirit Spear Goblins Zap Knight Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Minions
Lumberjack Skeletons Zap Knight Minions
Lumberjack Skeletons Knight Minions
Lumberjack Skeletons Knight Minions
Lumberjack
Skeletons Electro Spirit Spear Goblins Zap Minions Lumberjack
Minions Electro Spirit Spear Goblins Zap
Electro Spirit Zap
Skeletons Minions Lumberjack
Knight Skeletons Spear Goblins Lumberjack
Minions Skeletons Electro Spirit Spear Goblins Zap Knight Lumberjack
Minions Spear Goblins Zap
Lumberjack Skeletons Zap Knight Minions
Electro Spirit Zap Minions Lumberjack
Knight Lumberjack
Zap Lumberjack
Skeletons Knight Minions Lumberjack
Electro Spirit Spear Goblins Zap Knight Minions Lumberjack
Zap Electro Spirit Spear Goblins Knight Minions Lumberjack
Lumberjack
Electro Spirit Spear Goblins Knight Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons Spear Goblins Zap
Zap Knight Lumberjack
Lumberjack Skeletons Spear Goblins Zap Knight Minions
Lumberjack Zap Knight
Skeletons Knight Lumberjack
Skeletons Electro Spirit Zap Minions
Skeletons Spear Goblins Knight Minions Lumberjack
Knight Lumberjack
Zap Skeletons Electro Spirit Spear Goblins Knight Minions
Skeletons
Knight Minions Lumberjack
Zap
Skeletons Knight Lumberjack
Skeletons Electro Spirit Spear Goblins Zap Knight Minions Lumberjack
Minions Electro Spirit Zap
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Zap
Electro Spirit Spear Goblins Zap Minions
Zap
Zap
Minions Lumberjack
Zap Knight
Zap
Knight
Minions
Zap
Spear Goblins Zap
Minions
Zap
Zap
Minions
Zap
Zap Electro Spirit
Zap
Zap
Zap
Zap
Zap Electro Spirit Minions
Zap
Zap Electro Spirit
Zap Electro Spirit Spear Goblins Minions
Zap
Knight Lumberjack
Zap
Zap
Zap Electro Spirit Minions
Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: