My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla P.E.K.K.A Ice Wizard Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Ram Rider
Zap
Skeletons Ram Rider
Barbarian Barrel
Skeletons Electro Spirit Tesla Ice Wizard
The Log
Skeletons Electro Spirit Ram Rider
Earthquake
Skeletons Tesla
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit P.E.K.K.A Ice Wizard Ram Rider
Fireball
Tesla Ice Wizard Ram Rider
Poison
Ice Wizard
Lightning
Tesla Ice Wizard Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Earthquake Ice Wizard Tesla Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Earthquake Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
P.E.K.K.A Ram Rider
Tesla
Earthquake
P.E.K.K.A Ram Rider
P.E.K.K.A
Goblinstein Electro Spirit Earthquake Ice Wizard Ram Rider
Ice Wizard
P.E.K.K.A Ram Rider
Ram Rider
Electro Spirit Earthquake P.E.K.K.A Ice Wizard Goblinstein
Goblinstein
P.E.K.K.A Ram Rider

Defense Synergies 2 8

Skeletons
Tesla Electro Spirit Earthquake P.E.K.K.A Ice Wizard Ram Rider
Electro Spirit
Skeletons
Tesla
Skeletons Earthquake
Earthquake
Skeletons Tesla Ice Wizard
P.E.K.K.A
Goblinstein Skeletons Ice Wizard
Ice Wizard
Skeletons Earthquake P.E.K.K.A
Ram Rider
Skeletons
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Ram Rider
P.E.K.K.A Skeletons Tesla Ice Wizard Ram Rider
Tesla P.E.K.K.A Ram Rider Skeletons Ice Wizard
Tesla P.E.K.K.A Skeletons Ice Wizard Ram Rider
Earthquake P.E.K.K.A
Skeletons Electro Spirit Tesla Earthquake Ice Wizard
Tesla Ram Rider Electro Spirit Ice Wizard
Earthquake Electro Spirit Tesla P.E.K.K.A Ram Rider
Tesla P.E.K.K.A Skeletons Ice Wizard
Skeletons Tesla Ice Wizard
Ice Wizard Skeletons Electro Spirit Tesla Earthquake Ram Rider
Tesla Ice Wizard Ram Rider
Tesla P.E.K.K.A Skeletons Earthquake Ice Wizard Ram Rider
Electro Spirit Tesla Earthquake P.E.K.K.A
P.E.K.K.A Tesla Ram Rider
Tesla P.E.K.K.A Ram Rider Goblinstein
Tesla Skeletons P.E.K.K.A
Tesla Electro Spirit Ice Wizard Ram Rider
Earthquake Electro Spirit Tesla Ice Wizard Ram Rider
P.E.K.K.A Tesla Ram Rider
Electro Spirit Tesla Earthquake P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla P.E.K.K.A
Tesla
P.E.K.K.A Skeletons Ram Rider
P.E.K.K.A Tesla Ram Rider
P.E.K.K.A Skeletons Tesla Ram Rider
Goblinstein Skeletons Electro Spirit Tesla Ice Wizard Ram Rider
P.E.K.K.A Skeletons Tesla Ice Wizard Ram Rider
P.E.K.K.A Tesla
P.E.K.K.A Goblinstein Skeletons Electro Spirit
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla
P.E.K.K.A
P.E.K.K.A Skeletons Tesla Ram Rider
Tesla
Tesla Skeletons Electro Spirit P.E.K.K.A Goblinstein
Electro Spirit Tesla Earthquake P.E.K.K.A Ice Wizard
Electro Spirit Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Ice Wizard Ram Rider
Earthquake
Earthquake
Earthquake Goblinstein
Goblinstein Electro Spirit Ice Wizard Ram Rider
Earthquake
Earthquake Ice Wizard Ram Rider
Ram Rider
Earthquake Ram Rider
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Electro Spirit Ice Wizard Goblinstein
Earthquake Ice Wizard Ram Rider
Ram Rider
Ice Wizard
Electro Spirit Goblinstein
Earthquake
Electro Spirit
P.E.K.K.A
Earthquake
Earthquake Electro Spirit Goblinstein
Ice Wizard Ram Rider
Earthquake
P.E.K.K.A
Electro Spirit
P.E.K.K.A

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