My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Musketeer Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Dark Prince
Giant Snowball
Skeletons Musketeer Hog Rider
Zap
Skeletons Dark Prince
Barbarian Barrel
Skeletons Electro Spirit Tesla Musketeer Dark Prince
The Log
Skeletons Electro Spirit Musketeer Hog Rider Dark Prince
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Musketeer Hog Rider Dark Prince
Fireball
Tesla Musketeer Hog Rider
Poison
Musketeer
Lightning
Tesla Musketeer Dark Prince
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Tesla Fireball Musketeer Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit The Log Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Hog Rider
Tesla
Fireball
Hog Rider Electro Spirit Dark Prince The Log
Musketeer
Hog Rider Dark Prince The Log
Hog Rider
Fireball Musketeer The Log Electro Spirit Dark Prince
Dark Prince
Fireball Musketeer Hog Rider
The Log
Hog Rider Fireball Musketeer

Defense Synergies 6 11

Skeletons
Tesla Musketeer Electro Spirit Dark Prince The Log
Electro Spirit
Skeletons Dark Prince The Log
Tesla
Skeletons Musketeer The Log Fireball Dark Prince
Fireball
The Log Tesla Musketeer Dark Prince
Musketeer
Skeletons Tesla The Log Fireball Dark Prince
Hog Rider
Dark Prince
Skeletons Electro Spirit Tesla Fireball Musketeer The Log
The Log
Tesla Fireball Musketeer Skeletons Electro Spirit Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Musketeer The Log
Skeletons Tesla Musketeer Dark Prince The Log
Tesla Skeletons Musketeer Dark Prince
Tesla Skeletons Musketeer Dark Prince
Fireball Dark Prince The Log
Fireball The Log Skeletons Electro Spirit Tesla Musketeer Dark Prince
Tesla Musketeer Electro Spirit Fireball
Electro Spirit Tesla Fireball Musketeer The Log
Tesla Skeletons Musketeer
Skeletons Tesla Musketeer Dark Prince
Skeletons Electro Spirit Tesla Fireball Musketeer Dark Prince The Log
Tesla Musketeer Fireball
Tesla Skeletons Fireball Musketeer Dark Prince The Log
Fireball Electro Spirit Tesla Dark Prince The Log
Tesla
Tesla Fireball The Log
Tesla Skeletons Fireball Musketeer Dark Prince
Tesla Fireball Electro Spirit Musketeer Dark Prince The Log
The Log Electro Spirit Tesla Fireball Musketeer Dark Prince
Tesla Musketeer
Dark Prince Electro Spirit Tesla Fireball Musketeer The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball Dark Prince
Fireball Tesla Musketeer The Log
Skeletons Musketeer Dark Prince The Log
Dark Prince Tesla Fireball Musketeer The Log
Skeletons Tesla Musketeer Dark Prince
Fireball Skeletons Electro Spirit Tesla Musketeer
Dark Prince Skeletons Tesla Fireball Musketeer
Tesla Dark Prince
Skeletons Electro Spirit Fireball Dark Prince The Log
Skeletons Tesla Musketeer
Tesla Musketeer Dark Prince
Fireball Dark Prince The Log
Dark Prince Skeletons Tesla Fireball
Tesla Fireball Musketeer
Tesla Skeletons Electro Spirit Fireball Musketeer Dark Prince The Log
Electro Spirit Tesla Fireball Musketeer Dark Prince The Log
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Dark Prince The Log
Fireball Dark Prince The Log
Fireball Electro Spirit Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Fireball Musketeer
Fireball Musketeer Dark Prince The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Fireball Musketeer Dark Prince The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Electro Spirit Fireball Dark Prince
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer
Electro Spirit Fireball Musketeer
Fireball
Fireball Musketeer The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Fireball Musketeer Dark Prince
Fireball Musketeer
The Log Fireball
Fireball Musketeer Dark Prince
The Log Fireball Musketeer
Fireball
Musketeer Dark Prince
Electro Spirit Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Dark Prince The Log
Fireball

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