My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Ice Golem Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Wall Breakers Witch
Zap
Skeletons Wall Breakers Witch
Barbarian Barrel
Skeletons Electro Spirit Tesla Wall Breakers Witch
The Log
Skeletons Electro Spirit Wall Breakers Witch
Earthquake
Skeletons Tesla Witch
Arrows
Skeletons Electro Spirit Wall Breakers Witch
Royal Delivery
Skeletons Electro Spirit Wall Breakers Witch
Fireball
Tesla Wall Breakers Witch
Poison
Witch
Lightning
Tesla Ice Golem Witch Monk
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Golem Wall Breakers Tesla Fireball Witch Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Ice Golem Wall Breakers

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Wall Breakers
Tesla
Ice Golem
Wall Breakers Witch
Fireball
Electro Spirit Wall Breakers
Wall Breakers
Ice Golem Electro Spirit Fireball
Witch
Ice Golem
Monk

Defense Synergies 2 7

Skeletons
Tesla Electro Spirit Ice Golem Witch Monk
Electro Spirit
Skeletons
Tesla
Skeletons Ice Golem Fireball
Ice Golem
Tesla Skeletons Fireball Witch
Fireball
Tesla Ice Golem
Wall Breakers
Witch
Skeletons Ice Golem
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Fireball
Skeletons Tesla Witch Monk
Tesla Witch Skeletons
Tesla Witch Skeletons Monk
Fireball Monk
Fireball Skeletons Electro Spirit Tesla
Tesla Electro Spirit Fireball Witch
Electro Spirit Tesla Ice Golem Fireball Monk
Tesla Witch Skeletons
Skeletons Tesla Ice Golem
Witch Skeletons Electro Spirit Tesla Ice Golem Fireball
Tesla Fireball Witch
Tesla Skeletons Fireball Witch
Fireball Electro Spirit Tesla Witch
Tesla
Monk Tesla Fireball
Tesla Skeletons Fireball Witch
Tesla Fireball Electro Spirit Witch
Witch Electro Spirit Tesla Ice Golem Fireball
Tesla
Electro Spirit Tesla Fireball Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Ice Golem Fireball Witch
Fireball Tesla Ice Golem Monk
Skeletons Ice Golem Witch
Tesla Ice Golem Fireball Monk
Skeletons Tesla Witch
Fireball Skeletons Electro Spirit Tesla Ice Golem Witch Monk
Skeletons Tesla Ice Golem Fireball Witch
Tesla
Skeletons Electro Spirit Ice Golem Fireball Witch Monk
Witch Skeletons Tesla
Tesla Witch
Monk Fireball
Skeletons Tesla Ice Golem Fireball Witch
Tesla Fireball Witch
Tesla Witch Skeletons Electro Spirit Ice Golem Fireball Monk
Electro Spirit Tesla Ice Golem Fireball Witch
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Monk
Fireball Monk
Fireball
Ice Golem Fireball
Fireball
Fireball Electro Spirit Ice Golem Witch Monk
Witch
Fireball Ice Golem
Fireball Monk
Fireball
Monk Fireball
Fireball Monk
Ice Golem Fireball
Fireball Monk
Ice Golem Fireball
Fireball Witch
Fireball
Monk Fireball
Fireball Monk
Fireball Witch Monk
Fireball Monk
Fireball
Monk
Fireball Monk
Ice Golem Electro Spirit Fireball Witch
Witch
Fireball Witch Monk
Fireball Witch Monk
Fireball
Ice Golem Fireball Witch
Electro Spirit Fireball Witch
Fireball
Fireball
Electro Spirit Fireball Monk
Fireball Monk
Electro Spirit Fireball Witch
Fireball Witch Monk
Fireball
Fireball
Ice Golem Fireball
Monk Fireball
Electro Spirit Fireball Witch
Fireball Witch
Fireball Witch Monk
Fireball Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: