My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Hut Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon Goblin Hut Lumberjack
Zap
Skeletons Cannon Goblin Hut
Barbarian Barrel
Skeletons Electro Spirit Cannon Goblin Hut Lumberjack
The Log
Skeletons Electro Spirit Cannon Goblin Hut Lumberjack
Earthquake
Skeletons Cannon Goblin Hut
Arrows
Skeletons Electro Spirit Goblin Hut
Royal Delivery
Skeletons Electro Spirit Goblin Hut Lumberjack
Fireball
Cannon Goblin Hut Lumberjack
Poison
Cannon Goblin Hut
Lightning
Cannon Goblin Hut Lumberjack
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap Berserker Rage Cannon Lumberjack Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Zap Berserker

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Lumberjack
Zap
Electro Spirit Goblin Hut Lumberjack
Berserker
Cannon
Goblin Hut
Zap Lumberjack
Rage
Lumberjack
Electro Spirit Zap Goblin Hut

Defense Synergies 2 10

Skeletons
Cannon Electro Spirit Zap Goblin Hut Lumberjack
Electro Spirit
Skeletons Zap Lumberjack
Zap
Cannon Skeletons Electro Spirit Goblin Hut Lumberjack
Berserker
Cannon
Skeletons Zap Lumberjack
Goblin Hut
Skeletons Zap Lumberjack
Rage
Lumberjack
Skeletons Electro Spirit Zap Cannon Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Goblin Hut
Lumberjack Skeletons Zap Cannon Goblin Hut
Cannon Goblin Hut Lumberjack Skeletons
Cannon Goblin Hut Lumberjack Skeletons
Lumberjack
Skeletons Electro Spirit Zap Cannon Lumberjack
Electro Spirit Zap Cannon Goblin Hut
Electro Spirit Zap Cannon
Cannon Skeletons Goblin Hut Lumberjack
Skeletons Cannon Lumberjack
Berserker Skeletons Electro Spirit Zap Cannon Goblin Hut Lumberjack
Zap Goblin Hut
Cannon Goblin Hut Lumberjack Skeletons Zap
Electro Spirit Zap Cannon Goblin Hut Lumberjack
Cannon Goblin Hut Lumberjack
Zap Cannon Goblin Hut Lumberjack
Skeletons Cannon Goblin Hut Lumberjack
Cannon Electro Spirit Zap Goblin Hut Lumberjack
Zap Electro Spirit Cannon Goblin Hut Lumberjack
Cannon Goblin Hut Lumberjack
Electro Spirit Cannon Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap Goblin Hut
Zap Lumberjack
Lumberjack Skeletons Zap Goblin Hut
Lumberjack Zap
Skeletons Cannon Goblin Hut Lumberjack
Skeletons Electro Spirit Zap Goblin Hut
Skeletons Goblin Hut Lumberjack
Lumberjack
Zap Skeletons Electro Spirit Goblin Hut
Skeletons Cannon Goblin Hut
Goblin Hut Lumberjack
Zap
Skeletons Cannon Lumberjack
Cannon
Goblin Hut Skeletons Electro Spirit Zap Lumberjack
Electro Spirit Zap Cannon Goblin Hut
Electro Spirit Zap Cannon Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Goblin Hut
Zap
Electro Spirit Zap
Zap
Zap
Lumberjack
Zap
Zap
Goblin Hut
Zap Goblin Hut
Zap Goblin Hut
Goblin Hut
Zap
Zap
Zap
Zap Electro Spirit
Zap
Zap
Zap
Zap
Zap Electro Spirit Goblin Hut
Zap
Zap Electro Spirit
Zap Electro Spirit Goblin Hut
Zap
Lumberjack
Zap
Zap
Zap Electro Spirit
Zap
Zap

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