My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Cannon Cart Phoenix Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Cannon Cart Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Cannon Cart Phoenix Ram Rider
Giant Snowball
Skeletons Cannon Ram Rider
Zap
Skeletons Cannon Cannon Cart Ram Rider
Barbarian Barrel
Skeletons Electro Spirit Cannon Cannon Cart
The Log
Skeletons Electro Spirit Cannon Cannon Cart Ram Rider
Earthquake
Skeletons Cannon
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Cannon Cart Ram Rider
Fireball
Cannon Cannon Cart Ram Rider
Poison
Cannon Phoenix
Lightning
Cannon Cannon Cart Phoenix Ram Rider Monk
Rocket
Cannon Cart Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap Cannon Phoenix Cannon Cart Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Zap Cannon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Cannon Cart Phoenix Ram Rider
Zap
Cannon Cart Ram Rider Electro Spirit Phoenix
Cannon
Cannon Cart
Zap Electro Spirit Ram Rider
Phoenix
Monk Electro Spirit Zap
Ram Rider
Zap Electro Spirit Cannon Cart
Monk
Phoenix

Defense Synergies 2 12

Skeletons
Cannon Electro Spirit Zap Cannon Cart Phoenix Ram Rider Monk
Electro Spirit
Skeletons Zap Phoenix
Zap
Cannon Skeletons Electro Spirit Cannon Cart Phoenix Ram Rider
Cannon
Skeletons Zap
Cannon Cart
Skeletons Zap
Phoenix
Skeletons Electro Spirit Zap Monk
Ram Rider
Skeletons Zap
Monk
Skeletons Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Cannon Ram Rider
Skeletons Zap Cannon Cannon Cart Phoenix Ram Rider Monk
Cannon Ram Rider Skeletons Cannon Cart
Cannon Skeletons Cannon Cart Phoenix Ram Rider Monk
Monk
Skeletons Electro Spirit Zap Cannon Cannon Cart
Ram Rider Electro Spirit Zap Cannon Phoenix
Electro Spirit Zap Cannon Cannon Cart Phoenix Ram Rider Monk
Cannon Skeletons Phoenix
Skeletons Cannon Cannon Cart Phoenix
Skeletons Electro Spirit Zap Cannon Cannon Cart Ram Rider
Zap Phoenix Ram Rider
Cannon Skeletons Zap Cannon Cart Ram Rider
Electro Spirit Zap Cannon Cannon Cart
Cannon Cannon Cart Phoenix Ram Rider
Monk Zap Cannon Ram Rider
Skeletons Cannon Cannon Cart
Cannon Electro Spirit Zap Cannon Cart Ram Rider
Zap Electro Spirit Cannon Cannon Cart Ram Rider
Cannon Cannon Cart Phoenix Ram Rider
Electro Spirit Cannon Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Cannon Cart
Zap Cannon Cart Phoenix Monk
Skeletons Zap Cannon Cart Ram Rider
Zap Cannon Cart Phoenix Ram Rider Monk
Skeletons Cannon Cannon Cart Phoenix Ram Rider
Skeletons Electro Spirit Zap Ram Rider Monk
Skeletons Cannon Cart Phoenix Ram Rider
Cannon Cart Phoenix
Zap Skeletons Electro Spirit Cannon Cart Phoenix Monk
Skeletons Cannon Phoenix
Cannon Cart Phoenix
Monk Zap Phoenix
Cannon Cart Skeletons Cannon Ram Rider
Cannon Cannon Cart
Phoenix Skeletons Electro Spirit Zap Cannon Cart Monk
Electro Spirit Zap Cannon Cannon Cart Phoenix
Electro Spirit Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Monk
Monk Zap Ram Rider
Cannon Cart
Cannon Cart
Zap
Electro Spirit Zap Ram Rider Monk
Zap Ram Rider
Monk Zap Ram Rider
Monk Zap Cannon Cart Ram Rider
Monk Zap
Cannon Cart
Cannon Cart Monk
Zap Cannon Cart
Zap Cannon Cart
Cannon Cart
Monk
Zap Monk
Zap Monk
Monk
Monk
Zap Cannon Cart Monk
Zap Electro Spirit
Zap Ram Rider Monk
Zap Ram Rider Monk
Zap
Zap
Zap Electro Spirit
Zap
Zap Electro Spirit Monk
Monk
Zap Electro Spirit Cannon Cart
Zap Ram Rider Monk
Cannon Cart
Zap
Monk Zap
Cannon Cart
Zap Electro Spirit
Zap
Zap Cannon Cart Monk
Cannon Cart
Monk

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