My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Dark Prince Witch Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince
Giant Snowball
Skeletons Cannon Witch Lumberjack Little Prince
Zap
Skeletons Cannon Dark Prince Witch Little Prince
Barbarian Barrel
Skeletons Electro Spirit Cannon Dark Prince Witch Lumberjack Little Prince
The Log
Skeletons Electro Spirit Cannon Dark Prince Witch Lumberjack Little Prince
Earthquake
Skeletons Cannon Witch
Arrows
Skeletons Electro Spirit Witch Little Prince
Royal Delivery
Skeletons Electro Spirit Dark Prince Witch Lumberjack Little Prince
Fireball
Cannon Witch Lumberjack Little Prince
Poison
Cannon Witch Little Prince
Lightning
Cannon Dark Prince Witch Lumberjack Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap Cannon Little Prince Dark Prince Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Zap Cannon

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Lumberjack
Zap
Electro Spirit Dark Prince Witch Lumberjack Little Prince
Cannon
Dark Prince
Zap Witch Lumberjack Little Prince
Witch
Zap Dark Prince Lumberjack
Lumberjack
Electro Spirit Zap Dark Prince Witch
Little Prince
Zap Dark Prince

Defense Synergies 2 22

Skeletons
Cannon Electro Spirit Zap Dark Prince Witch Lumberjack Little Prince
Electro Spirit
Skeletons Zap Dark Prince Lumberjack Little Prince
Zap
Cannon Skeletons Electro Spirit Dark Prince Witch Lumberjack Little Prince
Cannon
Skeletons Zap Dark Prince Witch Lumberjack Little Prince
Dark Prince
Skeletons Electro Spirit Zap Cannon Witch Little Prince
Witch
Skeletons Zap Cannon Dark Prince Lumberjack
Lumberjack
Skeletons Electro Spirit Zap Cannon Witch Little Prince
Little Prince
Skeletons Electro Spirit Zap Cannon Dark Prince Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon
Lumberjack Skeletons Zap Cannon Dark Prince Witch
Cannon Witch Lumberjack Skeletons Dark Prince
Cannon Witch Lumberjack Skeletons Dark Prince
Dark Prince Lumberjack
Skeletons Electro Spirit Zap Cannon Dark Prince Lumberjack
Electro Spirit Zap Cannon Witch Little Prince
Electro Spirit Zap Cannon
Cannon Witch Skeletons Lumberjack
Skeletons Cannon Dark Prince Lumberjack Little Prince
Witch Skeletons Electro Spirit Zap Cannon Dark Prince Lumberjack
Zap Witch
Cannon Lumberjack Skeletons Zap Dark Prince Witch
Electro Spirit Zap Cannon Dark Prince Witch Lumberjack
Cannon Lumberjack
Zap Cannon Lumberjack
Skeletons Cannon Dark Prince Witch Lumberjack
Cannon Electro Spirit Zap Dark Prince Witch Lumberjack Little Prince
Zap Witch Electro Spirit Cannon Dark Prince Lumberjack Little Prince
Cannon Lumberjack
Dark Prince Electro Spirit Cannon Witch Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap Dark Prince Witch
Zap Lumberjack
Lumberjack Skeletons Zap Dark Prince Witch
Dark Prince Lumberjack Zap
Skeletons Cannon Dark Prince Witch Lumberjack
Skeletons Electro Spirit Zap Witch
Dark Prince Skeletons Witch Lumberjack
Dark Prince Lumberjack
Zap Skeletons Electro Spirit Dark Prince Witch
Witch Skeletons Cannon
Dark Prince Witch Lumberjack
Zap Dark Prince
Dark Prince Skeletons Cannon Witch Lumberjack
Cannon Witch
Witch Skeletons Electro Spirit Zap Dark Prince Lumberjack Little Prince
Electro Spirit Zap Cannon Dark Prince Witch
Electro Spirit Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Dark Prince
Zap Dark Prince
Electro Spirit Zap Witch
Witch
Zap
Zap
Lumberjack
Zap Dark Prince
Zap
Zap
Zap Witch
Zap Dark Prince
Zap Witch Little Prince
Zap
Zap Electro Spirit Dark Prince Witch Little Prince
Witch
Zap Witch
Zap Witch
Zap
Zap Witch Little Prince
Zap Electro Spirit Witch
Zap
Zap Electro Spirit
Zap Electro Spirit Dark Prince Witch
Zap Witch
Dark Prince Lumberjack
Zap
Zap
Dark Prince
Zap Electro Spirit Witch
Zap Witch
Zap Dark Prince Witch Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: