My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Cannon Musketeer
Zap
Skeletons Cannon Royal Giant
Barbarian Barrel
Skeletons Electro Spirit Cannon Musketeer Valkyrie
The Log
Skeletons Electro Spirit Cannon Royal Giant Musketeer
Earthquake
Skeletons Cannon
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Musketeer Valkyrie
Fireball
Cannon Musketeer
Poison
Cannon Musketeer
Lightning
Cannon Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap Cannon Musketeer Valkyrie Freeze Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Zap Cannon

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Royal Giant
Zap
Electro Spirit Royal Giant Musketeer Valkyrie Freeze
Cannon
Royal Giant
Electro Spirit Zap Musketeer
Musketeer
Valkyrie Zap Royal Giant
Valkyrie
Musketeer Zap
Freeze
Zap

Defense Synergies 5 7

Skeletons
Cannon Musketeer Electro Spirit Zap
Electro Spirit
Skeletons Zap
Zap
Cannon Skeletons Electro Spirit Musketeer Valkyrie
Cannon
Skeletons Zap Musketeer Valkyrie
Royal Giant
Musketeer
Skeletons Cannon Valkyrie Zap
Valkyrie
Musketeer Zap Cannon Freeze
Freeze
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Musketeer Valkyrie
Skeletons Zap Cannon Musketeer Valkyrie
Cannon Skeletons Musketeer Valkyrie Freeze
Cannon Skeletons Musketeer Valkyrie
Valkyrie
Freeze Skeletons Electro Spirit Zap Cannon Musketeer Valkyrie
Musketeer Electro Spirit Zap Cannon Freeze
Electro Spirit Zap Cannon Musketeer Valkyrie
Cannon Skeletons Musketeer
Skeletons Cannon Musketeer Valkyrie
Valkyrie Skeletons Electro Spirit Zap Cannon Musketeer Freeze
Musketeer Zap
Cannon Skeletons Zap Musketeer Valkyrie Freeze
Valkyrie Electro Spirit Zap Cannon Freeze
Cannon
Zap Cannon Freeze
Skeletons Cannon Musketeer Valkyrie
Cannon Valkyrie Electro Spirit Zap Musketeer
Zap Valkyrie Freeze Electro Spirit Cannon Musketeer
Cannon Musketeer
Valkyrie Electro Spirit Cannon Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap
Zap Musketeer Valkyrie
Skeletons Zap Musketeer Valkyrie
Valkyrie Zap Musketeer
Skeletons Cannon Musketeer Valkyrie
Skeletons Electro Spirit Zap Musketeer Freeze
Skeletons Musketeer Valkyrie
Valkyrie
Zap Freeze Skeletons Electro Spirit Valkyrie
Skeletons Cannon Musketeer
Musketeer Valkyrie
Zap Valkyrie
Skeletons Cannon Valkyrie
Cannon Musketeer Valkyrie
Skeletons Electro Spirit Zap Musketeer Valkyrie Freeze
Valkyrie Electro Spirit Zap Cannon Musketeer Freeze
Electro Spirit Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Freeze
Zap Musketeer
Musketeer Valkyrie Freeze
Zap Valkyrie
Electro Spirit Zap Musketeer Freeze
Musketeer
Zap Freeze
Zap
Musketeer
Zap Musketeer Valkyrie
Zap Musketeer
Musketeer
Musketeer Freeze
Zap Musketeer
Zap Musketeer
Musketeer
Freeze
Zap Musketeer
Zap Valkyrie
Musketeer
Musketeer
Zap Musketeer
Zap Freeze Electro Spirit Valkyrie
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Electro Spirit Musketeer Freeze
Zap Musketeer
Zap Electro Spirit Freeze
Zap Electro Spirit Musketeer Freeze
Zap Musketeer
Freeze
Musketeer Valkyrie
Zap Musketeer
Zap
Musketeer
Zap Electro Spirit Musketeer Freeze
Zap Musketeer
Zap Musketeer Freeze

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