My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse
Giant Snowball
Skeletons Goblin Curse
Zap
Skeletons Firecracker Goblin Curse
Barbarian Barrel
Skeletons Electro Spirit Firecracker Bomb Tower Goblin Curse
The Log
Skeletons Electro Spirit Firecracker Goblin Curse
Earthquake
Skeletons Firecracker Bomb Tower
Arrows
Skeletons Electro Spirit Firecracker Goblin Curse
Royal Delivery
Skeletons Electro Spirit Firecracker P.E.K.K.A
Fireball
Firecracker Bomb Tower
Poison
Firecracker Bomb Tower Goblin Curse
Lightning
Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Curse P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap Goblin Curse Firecracker Bomb Tower Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Zap Goblin Curse

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Goblin Curse P.E.K.K.A
Zap
Firecracker Goblin Curse P.E.K.K.A Electro Spirit
Firecracker
Zap P.E.K.K.A
Bomb Tower
Goblin Curse
Zap Electro Spirit
P.E.K.K.A
Zap Electro Spirit Firecracker
Golden Knight

Defense Synergies 1 13

Skeletons
Electro Spirit Zap Firecracker Bomb Tower P.E.K.K.A
Electro Spirit
Skeletons Zap Golden Knight
Zap
Bomb Tower Skeletons Electro Spirit Firecracker P.E.K.K.A Golden Knight
Firecracker
Skeletons Zap Bomb Tower P.E.K.K.A Golden Knight
Bomb Tower
Zap Skeletons Firecracker
Goblin Curse
P.E.K.K.A
Skeletons Zap Firecracker
Golden Knight
Electro Spirit Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Golden Knight
Bomb Tower P.E.K.K.A Skeletons Zap Firecracker Goblin Curse
Bomb Tower P.E.K.K.A Skeletons Goblin Curse
Bomb Tower P.E.K.K.A Skeletons Firecracker Goblin Curse
Firecracker Bomb Tower P.E.K.K.A
Skeletons Electro Spirit Zap Firecracker Bomb Tower
Electro Spirit Zap Firecracker Bomb Tower Goblin Curse
Electro Spirit Zap Bomb Tower P.E.K.K.A Golden Knight
P.E.K.K.A Skeletons Bomb Tower Goblin Curse
Skeletons Firecracker
Goblin Curse Skeletons Electro Spirit Zap Firecracker Bomb Tower
Zap Firecracker Goblin Curse
Bomb Tower P.E.K.K.A Skeletons Zap Goblin Curse
Bomb Tower Electro Spirit Zap Firecracker Goblin Curse P.E.K.K.A Golden Knight
P.E.K.K.A Bomb Tower Goblin Curse
Bomb Tower Zap Goblin Curse P.E.K.K.A
Bomb Tower Skeletons Firecracker P.E.K.K.A
Bomb Tower Electro Spirit Zap Firecracker Golden Knight
Zap Bomb Tower Electro Spirit Firecracker Goblin Curse
P.E.K.K.A Bomb Tower Goblin Curse
Electro Spirit Firecracker Bomb Tower Goblin Curse P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A
Zap Firecracker Bomb Tower
P.E.K.K.A Skeletons Zap Bomb Tower Golden Knight
P.E.K.K.A Zap
P.E.K.K.A Skeletons Goblin Curse
Firecracker Skeletons Electro Spirit Zap Bomb Tower Goblin Curse
P.E.K.K.A Skeletons Bomb Tower
P.E.K.K.A Bomb Tower Goblin Curse
Zap P.E.K.K.A Skeletons Electro Spirit Firecracker Bomb Tower
P.E.K.K.A Skeletons Goblin Curse
P.E.K.K.A Bomb Tower Golden Knight
P.E.K.K.A Zap
P.E.K.K.A Skeletons Bomb Tower Goblin Curse Golden Knight
Firecracker Bomb Tower Goblin Curse
Skeletons Electro Spirit Zap Firecracker Bomb Tower P.E.K.K.A Golden Knight
Electro Spirit Zap Firecracker Bomb Tower Goblin Curse P.E.K.K.A Golden Knight
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Zap Goblin Curse Golden Knight
Firecracker
Zap Firecracker Goblin Curse
Firecracker Electro Spirit Zap Goblin Curse
Firecracker
Zap Firecracker Goblin Curse
Zap Firecracker Golden Knight
Firecracker Zap Golden Knight
Zap Firecracker Goblin Curse
Firecracker Golden Knight
Firecracker
Zap Firecracker
Zap Firecracker Golden Knight
Firecracker
Zap Firecracker
Zap Firecracker Goblin Curse Golden Knight
Zap
Zap Firecracker Goblin Curse Electro Spirit
Firecracker Zap Golden Knight
Zap Golden Knight
Zap Firecracker Goblin Curse Golden Knight
Zap Firecracker Goblin Curse
Zap Electro Spirit Firecracker
Zap
Zap Electro Spirit Firecracker
P.E.K.K.A
Firecracker Goblin Curse
Zap Electro Spirit
Zap Firecracker Goblin Curse
Firecracker
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Electro Spirit Firecracker Golden Knight
Firecracker Zap
Zap Firecracker Golden Knight

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