My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Musketeer Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Electro Spirit Knight Cannon Musketeer Valkyrie
The Log
Skeletons Electro Spirit Cannon Musketeer Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Knight Musketeer Valkyrie Hog Rider
Fireball
Cannon Musketeer Hog Rider
Poison
Cannon Musketeer
Lightning
Knight Cannon Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap Knight Cannon Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Zap Knight

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Hog Rider
Zap
Hog Rider Electro Spirit Knight Musketeer Valkyrie
Knight
Musketeer Hog Rider Zap
Cannon
Musketeer
Knight Valkyrie Hog Rider Zap
Valkyrie
Musketeer Hog Rider Zap
Hog Rider
Zap Knight Musketeer Valkyrie Electro Spirit

Defense Synergies 7 8

Skeletons
Cannon Musketeer Electro Spirit Zap Knight
Electro Spirit
Skeletons Zap
Zap
Cannon Skeletons Electro Spirit Knight Musketeer Valkyrie
Knight
Cannon Musketeer Skeletons Zap
Cannon
Skeletons Zap Knight Musketeer Valkyrie
Musketeer
Skeletons Knight Cannon Valkyrie Zap
Valkyrie
Musketeer Zap Cannon
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Musketeer Valkyrie
Skeletons Zap Knight Cannon Musketeer Valkyrie
Cannon Skeletons Knight Musketeer Valkyrie
Cannon Skeletons Knight Musketeer Valkyrie
Valkyrie
Skeletons Electro Spirit Zap Cannon Musketeer Valkyrie
Musketeer Electro Spirit Zap Cannon
Electro Spirit Zap Cannon Musketeer Valkyrie
Cannon Skeletons Musketeer
Knight Skeletons Cannon Musketeer Valkyrie
Valkyrie Skeletons Electro Spirit Zap Knight Cannon Musketeer
Musketeer Zap
Cannon Skeletons Zap Knight Musketeer Valkyrie
Valkyrie Electro Spirit Zap Cannon
Knight Cannon
Zap Cannon
Skeletons Knight Cannon Musketeer Valkyrie
Cannon Electro Spirit Zap Knight Musketeer Valkyrie
Zap Valkyrie Electro Spirit Knight Cannon Musketeer
Cannon Musketeer
Valkyrie Electro Spirit Knight Cannon Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Zap
Zap Knight Musketeer Valkyrie
Skeletons Zap Knight Musketeer Valkyrie
Valkyrie Zap Knight Musketeer
Skeletons Knight Cannon Musketeer Valkyrie
Skeletons Electro Spirit Zap Musketeer
Skeletons Knight Musketeer Valkyrie
Knight Valkyrie
Zap Skeletons Electro Spirit Knight Valkyrie
Skeletons Cannon Musketeer
Knight Musketeer Valkyrie
Zap Valkyrie
Skeletons Knight Cannon Valkyrie
Cannon Musketeer Valkyrie
Skeletons Electro Spirit Zap Knight Musketeer Valkyrie
Valkyrie Electro Spirit Zap Cannon Musketeer
Electro Spirit Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie
Zap Musketeer
Knight Musketeer Valkyrie
Zap Valkyrie
Electro Spirit Zap Musketeer
Musketeer
Zap
Zap
Musketeer
Zap Knight Musketeer Valkyrie
Zap Musketeer
Knight Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Zap Musketeer
Zap Valkyrie
Musketeer
Musketeer
Zap Musketeer
Zap Electro Spirit Valkyrie
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Electro Spirit Musketeer
Zap Musketeer
Zap Electro Spirit
Zap Electro Spirit Musketeer
Zap Musketeer
Knight Musketeer Valkyrie
Zap Musketeer
Zap
Musketeer
Zap Electro Spirit Musketeer
Zap Musketeer
Zap Musketeer

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