My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Suspicious Bush Mega Minion P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Mega Minion Princess
Zap
Skeletons Princess
Barbarian Barrel
Skeletons Electro Spirit Princess
The Log
Skeletons Electro Spirit Suspicious Bush Princess
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Suspicious Bush Princess
Royal Delivery
Skeletons Electro Spirit Mega Minion P.E.K.K.A Princess
Fireball
Suspicious Bush Mega Minion Princess
Poison
Suspicious Bush Mega Minion Princess
Lightning
Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Suspicious Bush Mega Minion P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit Zap Suspicious Bush Mega Minion Princess P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Electro Spirit Zap

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Mega Minion Zap P.E.K.K.A
Zap
Mega Minion Mirror P.E.K.K.A Electro Spirit Princess
Suspicious Bush
Mega Minion
Electro Spirit Zap
Mirror
Zap Princess
P.E.K.K.A
Zap Electro Spirit Princess
Princess
Zap Mirror P.E.K.K.A

Defense Synergies 3 11

Skeletons
Electro Spirit Zap Mega Minion P.E.K.K.A Princess
Electro Spirit
Mega Minion Skeletons Zap
Zap
Mega Minion Mirror Skeletons Electro Spirit P.E.K.K.A Princess
Suspicious Bush
Mega Minion
Electro Spirit Zap Skeletons Princess
Mirror
Zap Princess
P.E.K.K.A
Skeletons Zap Princess
Princess
Skeletons Zap Mega Minion Mirror P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
P.E.K.K.A Skeletons Zap Mega Minion
P.E.K.K.A Skeletons Mega Minion
P.E.K.K.A Skeletons Mega Minion
P.E.K.K.A Princess
Skeletons Electro Spirit Zap Mega Minion
Mega Minion Electro Spirit Zap Princess
Electro Spirit Zap P.E.K.K.A
P.E.K.K.A Skeletons Princess
Skeletons
Skeletons Electro Spirit Zap Mega Minion Princess
Mega Minion Zap Princess
P.E.K.K.A Skeletons Zap
Electro Spirit Zap Mega Minion P.E.K.K.A Princess
P.E.K.K.A
Zap P.E.K.K.A
Skeletons P.E.K.K.A
Electro Spirit Zap Mega Minion
Zap Electro Spirit Mega Minion Princess
P.E.K.K.A
Electro Spirit P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A
Zap Mega Minion
P.E.K.K.A Skeletons Zap
P.E.K.K.A Zap
P.E.K.K.A Skeletons
Skeletons Electro Spirit Zap Princess
P.E.K.K.A Skeletons Mega Minion
P.E.K.K.A
Zap P.E.K.K.A Skeletons Electro Spirit Mega Minion
P.E.K.K.A Skeletons Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Zap
P.E.K.K.A Skeletons
Princess
Skeletons Electro Spirit Zap Mega Minion P.E.K.K.A
Electro Spirit Zap Mega Minion P.E.K.K.A Princess
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Zap
Electro Spirit Zap Mega Minion Princess
Princess
Zap Princess
Zap
Zap Princess
Zap Princess
Princess
Princess
Princess Zap
Zap Princess
Princess
Zap Mega Minion Princess
Zap Princess
Princess
Zap
Zap Electro Spirit Princess
Mega Minion
Zap Princess
Zap Princess
Zap
Zap Princess
Zap Electro Spirit Mega Minion
Mega Minion
Zap
Zap Electro Spirit Princess
P.E.K.K.A
Princess
Zap Electro Spirit Princess
Zap Mega Minion Princess
Mega Minion Princess
Zap Princess
Zap
Mega Minion P.E.K.K.A
Zap Electro Spirit Princess
Zap Princess
Zap Princess
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: