My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
RIP
Versatility
Bad
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Wall Breakers Clone
Giant Snowball
Skeletons Wall Breakers Clone
Zap
Skeletons Wall Breakers Clone
Barbarian Barrel
Skeletons Electro Spirit Elite Barbarians Wall Breakers Clone
The Log
Skeletons Electro Spirit Elite Barbarians Wall Breakers Clone
Earthquake
Skeletons Clone
Arrows
Skeletons Electro Spirit Wall Breakers Clone
Royal Delivery
Skeletons Electro Spirit Elite Barbarians Wall Breakers Clone
Fireball
Elite Barbarians Wall Breakers Clone
Poison
Clone
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Clone Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit Wall Breakers Rage Clone Tornado Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Electro Spirit Wall Breakers

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Elite Barbarians Wall Breakers
Elite Barbarians
Rage Electro Spirit
Mirror
Wall Breakers Tornado
Wall Breakers
Electro Spirit Mirror
Rage
Elite Barbarians
Clone
Tornado
Mirror

Defense Synergies 1 3

Skeletons
Electro Spirit Elite Barbarians Tornado
Electro Spirit
Skeletons
Elite Barbarians
Skeletons
Mirror
Tornado
Wall Breakers
Rage
Clone
Tornado
Mirror Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Skeletons
Tornado Skeletons Elite Barbarians
Elite Barbarians Skeletons
Elite Barbarians Tornado
Tornado Skeletons Electro Spirit
Tornado Electro Spirit
Electro Spirit
Skeletons Elite Barbarians Tornado
Elite Barbarians Tornado Skeletons
Skeletons Electro Spirit Tornado
Tornado
Skeletons Elite Barbarians
Electro Spirit Tornado
Elite Barbarians
Tornado Elite Barbarians
Skeletons Elite Barbarians Tornado
Electro Spirit Elite Barbarians Tornado
Tornado Electro Spirit
Elite Barbarians Tornado
Electro Spirit Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians
Elite Barbarians
Skeletons Elite Barbarians
Elite Barbarians Tornado
Skeletons Elite Barbarians
Skeletons Electro Spirit Tornado
Skeletons Elite Barbarians
Elite Barbarians
Skeletons Electro Spirit Elite Barbarians Tornado
Skeletons
Elite Barbarians
Elite Barbarians Tornado
Elite Barbarians Skeletons
Elite Barbarians Skeletons Electro Spirit Tornado
Electro Spirit Elite Barbarians
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Electro Spirit Tornado
Tornado
Tornado
Tornado
Elite Barbarians Tornado
Tornado
Tornado
Elite Barbarians
Elite Barbarians
Tornado
Tornado
Tornado
Tornado
Tornado Electro Spirit
Tornado
Tornado
Tornado
Elite Barbarians Tornado
Electro Spirit
Elite Barbarians
Electro Spirit
Electro Spirit
Tornado
Tornado
Elite Barbarians
Electro Spirit Elite Barbarians Tornado
Tornado
Tornado

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