My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Bad
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Electro Dragon Fisherman Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Goblin Curse Fisherman
Giant Snowball
Skeletons Goblin Curse Electro Dragon Fisherman
Zap
Skeletons Goblin Curse Fisherman
Barbarian Barrel
Skeletons Elixir Golem Goblin Curse
The Log
Skeletons Elixir Golem Goblin Curse Fisherman
Earthquake
Skeletons Elixir Golem
Arrows
Skeletons Goblin Curse
Royal Delivery
Skeletons Elixir Golem Electro Dragon Fisherman Mother Witch
Fireball
Elixir Golem Electro Dragon Fisherman Mother Witch
Poison
Elixir Golem Goblin Curse Electro Dragon Fisherman Mother Witch
Lightning
Electro Dragon Fisherman Mother Witch Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Goblin Curse Rage Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Rage Elixir Golem Fisherman Mother Witch Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblin Curse Rage Elixir Golem

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elixir Golem
Rage Electro Dragon Mother Witch
Goblin Curse
Rage
Elixir Golem Electro Dragon Mother Witch
Electro Dragon
Elixir Golem Rage Fisherman Mother Witch
Fisherman
Electro Dragon
Mother Witch
Elixir Golem Rage Electro Dragon
Goblinstein

Defense Synergies 1 3

Skeletons
Fisherman Electro Dragon
Elixir Golem
Goblin Curse
Rage
Electro Dragon
Skeletons Fisherman
Fisherman
Skeletons Electro Dragon Mother Witch
Mother Witch
Fisherman
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Skeletons Goblin Curse Electro Dragon Fisherman
Fisherman Skeletons Goblin Curse Electro Dragon
Skeletons Goblin Curse Electro Dragon Fisherman
Skeletons Electro Dragon Mother Witch
Goblin Curse Electro Dragon
Electro Dragon
Skeletons Goblin Curse Fisherman
Skeletons Fisherman
Goblin Curse Mother Witch Skeletons Electro Dragon Fisherman
Goblin Curse Electro Dragon
Skeletons Goblin Curse Electro Dragon
Goblin Curse Electro Dragon
Goblin Curse
Goblin Curse Fisherman
Skeletons Electro Dragon Fisherman
Electro Dragon Fisherman
Goblin Curse Electro Dragon Fisherman Mother Witch
Goblin Curse Fisherman
Goblin Curse Electro Dragon Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fisherman
Electro Dragon Fisherman
Skeletons Electro Dragon Fisherman
Fisherman
Skeletons Goblin Curse Fisherman
Mother Witch Skeletons Goblin Curse Electro Dragon
Skeletons
Goblin Curse Fisherman
Electro Dragon Skeletons
Skeletons Goblin Curse
Electro Dragon
Skeletons Goblin Curse
Goblin Curse Electro Dragon
Electro Dragon Skeletons Fisherman
Goblin Curse Electro Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Goblin Curse Electro Dragon Fisherman
Electro Dragon
Goblin Curse
Mother Witch Goblin Curse Electro Dragon
Goblin Curse Electro Dragon
Electro Dragon Fisherman
Electro Dragon Fisherman
Electro Dragon Fisherman
Goblin Curse Electro Dragon
Fisherman
Electro Dragon Fisherman
Fisherman
Electro Dragon
Electro Dragon
Fisherman
Electro Dragon Fisherman
Goblin Curse Electro Dragon Mother Witch
Fisherman
Electro Dragon
Goblin Curse Mother Witch Electro Dragon
Fisherman
Electro Dragon Fisherman
Electro Dragon Fisherman
Goblin Curse Fisherman
Goblin Curse Electro Dragon Mother Witch
Electro Dragon
Electro Dragon
Electro Dragon
Goblin Curse
Electro Dragon
Goblin Curse Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon

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