My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Firecracker Dark Prince Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Dark Prince Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Dark Prince Balloon
Giant Snowball
Skeletons Fire Spirit Archers Balloon Lumberjack
Zap
Skeletons Fire Spirit Archers Firecracker Dark Prince Balloon
Barbarian Barrel
Skeletons Fire Spirit Archers Knight Firecracker Dark Prince Lumberjack
The Log
Skeletons Fire Spirit Archers Firecracker Dark Prince Lumberjack
Earthquake
Skeletons Archers Firecracker
Arrows
Skeletons Fire Spirit Archers Firecracker
Royal Delivery
Skeletons Fire Spirit Archers Knight Firecracker Dark Prince Balloon Lumberjack
Fireball
Archers Firecracker Balloon Lumberjack
Poison
Archers Firecracker Balloon
Lightning
Knight Dark Prince Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Archers Knight Firecracker Dark Prince Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Archers Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Knight Dark Prince Balloon Lumberjack
Archers
Knight Dark Prince Balloon Lumberjack
Knight
Archers Firecracker Balloon Fire Spirit Lumberjack
Firecracker
Knight Dark Prince Balloon Lumberjack
Dark Prince
Fire Spirit Archers Firecracker Balloon Lumberjack
Balloon
Knight Lumberjack Fire Spirit Archers Firecracker Dark Prince
Lumberjack
Balloon Fire Spirit Archers Knight Firecracker Dark Prince

Defense Synergies 3 13

Skeletons
Fire Spirit Archers Knight Firecracker Dark Prince Lumberjack
Fire Spirit
Knight Skeletons Firecracker
Archers
Knight Skeletons Firecracker Dark Prince Lumberjack
Knight
Fire Spirit Archers Firecracker Skeletons Lumberjack
Firecracker
Knight Skeletons Fire Spirit Archers Dark Prince Lumberjack
Dark Prince
Skeletons Archers Firecracker
Balloon
Lumberjack
Skeletons Archers Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Lumberjack Skeletons Knight Firecracker Dark Prince
Lumberjack Skeletons Fire Spirit Archers Knight Dark Prince
Lumberjack Skeletons Knight Firecracker Dark Prince
Firecracker Dark Prince Lumberjack
Skeletons Fire Spirit Archers Firecracker Dark Prince Lumberjack
Fire Spirit Archers Firecracker
Skeletons Lumberjack
Knight Skeletons Fire Spirit Archers Firecracker Dark Prince Lumberjack
Archers Skeletons Knight Firecracker Dark Prince Lumberjack
Archers Firecracker
Lumberjack Skeletons Fire Spirit Knight Dark Prince
Fire Spirit Firecracker Dark Prince Lumberjack
Knight Lumberjack
Lumberjack
Skeletons Knight Firecracker Dark Prince Lumberjack
Fire Spirit Archers Knight Firecracker Dark Prince Lumberjack
Fire Spirit Archers Knight Firecracker Dark Prince Lumberjack
Lumberjack
Dark Prince Fire Spirit Archers Knight Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons Archers Dark Prince
Archers Knight Firecracker Lumberjack
Lumberjack Skeletons Knight Dark Prince
Dark Prince Lumberjack Knight
Skeletons Knight Dark Prince Lumberjack
Fire Spirit Firecracker Skeletons Archers
Dark Prince Skeletons Archers Knight Lumberjack
Knight Dark Prince Lumberjack
Skeletons Knight Firecracker Dark Prince
Skeletons
Knight Dark Prince Lumberjack
Dark Prince
Dark Prince Skeletons Knight Lumberjack
Archers Firecracker
Skeletons Archers Knight Firecracker Dark Prince Lumberjack
Archers Firecracker Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Knight Firecracker Dark Prince
Fire Spirit Firecracker Dark Prince
Firecracker Fire Spirit
Fire Spirit Archers Firecracker
Fire Spirit Firecracker
Firecracker
Fire Spirit Lumberjack
Firecracker Knight Dark Prince
Fire Spirit Archers Firecracker
Fire Spirit Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Fire Spirit Archers Firecracker Dark Prince
Fire Spirit Firecracker
Firecracker Fire Spirit Dark Prince
Firecracker
Firecracker
Fire Spirit Archers Firecracker
Firecracker
Firecracker
Firecracker
Fire Spirit Archers Dark Prince
Fire Spirit Archers Firecracker
Knight Firecracker Dark Prince Lumberjack
Firecracker
Firecracker Dark Prince
Firecracker
Firecracker
Firecracker Dark Prince
Firecracker

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