My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Flying Machine Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit Dart Goblin Flying Machine
Zap
Skeletons Fire Spirit Dart Goblin Flying Machine
Barbarian Barrel
Skeletons Fire Spirit Dart Goblin Ice Wizard Electro Wizard
The Log
Skeletons Fire Spirit Dart Goblin
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit Dart Goblin Flying Machine
Royal Delivery
Skeletons Fire Spirit Dart Goblin Flying Machine Ice Wizard Electro Wizard
Fireball
Dart Goblin Flying Machine Ice Wizard Electro Wizard
Poison
Dart Goblin Flying Machine Ice Wizard Electro Wizard
Lightning
Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Arrows Dart Goblin Ice Wizard Flying Machine Electro Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Arrows Dart Goblin

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Arrows
Lightning
Dart Goblin
Flying Machine
Lightning
Arrows
Ice Wizard
Electro Wizard

Defense Synergies 1 12

Skeletons
Dart Goblin Fire Spirit Flying Machine Ice Wizard Electro Wizard
Fire Spirit
Skeletons Electro Wizard
Arrows
Lightning Ice Wizard
Dart Goblin
Skeletons Flying Machine Ice Wizard Electro Wizard
Flying Machine
Skeletons Dart Goblin Ice Wizard Electro Wizard
Lightning
Arrows
Ice Wizard
Skeletons Arrows Dart Goblin Flying Machine
Electro Wizard
Skeletons Fire Spirit Dart Goblin Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin Flying Machine Electro Wizard
Skeletons Dart Goblin Flying Machine Ice Wizard Electro Wizard
Skeletons Fire Spirit Dart Goblin Lightning Ice Wizard Electro Wizard
Skeletons Dart Goblin Ice Wizard Electro Wizard
Lightning Arrows
Arrows Skeletons Fire Spirit Dart Goblin Flying Machine Ice Wizard Electro Wizard
Dart Goblin Lightning Electro Wizard Fire Spirit Arrows Flying Machine Ice Wizard
Lightning Arrows Dart Goblin Flying Machine Electro Wizard
Skeletons Ice Wizard
Skeletons Fire Spirit Dart Goblin Ice Wizard Electro Wizard
Dart Goblin Ice Wizard Electro Wizard Skeletons Arrows Flying Machine
Arrows Dart Goblin Flying Machine Ice Wizard Electro Wizard
Skeletons Fire Spirit Flying Machine Lightning Ice Wizard Electro Wizard
Fire Spirit Arrows Dart Goblin Electro Wizard
Electro Wizard
Lightning Electro Wizard
Skeletons Arrows Electro Wizard
Fire Spirit Arrows Dart Goblin Flying Machine Ice Wizard Electro Wizard
Arrows Fire Spirit Dart Goblin Flying Machine Ice Wizard Electro Wizard
Dart Goblin Electro Wizard
Fire Spirit Arrows Dart Goblin Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Electro Wizard
Electro Wizard Arrows Flying Machine Lightning
Skeletons Lightning Electro Wizard
Lightning Electro Wizard
Skeletons
Fire Spirit Arrows Skeletons Dart Goblin Flying Machine Ice Wizard Electro Wizard
Skeletons Dart Goblin Flying Machine Lightning Ice Wizard Electro Wizard
Lightning Electro Wizard Skeletons Flying Machine
Skeletons Dart Goblin
Dart Goblin Flying Machine
Lightning Arrows Electro Wizard
Lightning Skeletons
Dart Goblin Flying Machine
Electro Wizard Skeletons Dart Goblin Flying Machine Lightning
Arrows Dart Goblin Flying Machine Ice Wizard Electro Wizard
Arrows Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Dart Goblin Flying Machine
Arrows Dart Goblin Flying Machine Ice Wizard Electro Wizard
Lightning Arrows Dart Goblin Flying Machine
Lightning Arrows Dart Goblin Flying Machine
Fire Spirit Arrows
Arrows Fire Spirit Dart Goblin Flying Machine Ice Wizard
Fire Spirit Arrows Dart Goblin Flying Machine
Arrows Fire Spirit Dart Goblin Flying Machine Lightning Ice Wizard
Arrows Dart Goblin Flying Machine Lightning
Lightning Fire Spirit Electro Wizard
Lightning Arrows Dart Goblin Flying Machine Electro Wizard
Lightning Fire Spirit Arrows Dart Goblin Flying Machine
Flying Machine Lightning Fire Spirit Dart Goblin
Lightning Arrows Dart Goblin Flying Machine
Lightning Arrows Dart Goblin Flying Machine
Lightning Arrows Dart Goblin Flying Machine
Lightning Arrows Dart Goblin Flying Machine
Lightning Arrows
Lightning
Lightning Fire Spirit Arrows Dart Goblin Flying Machine Electro Wizard
Lightning Fire Spirit Arrows Dart Goblin Flying Machine
Lightning
Lightning Arrows
Lightning
Lightning Arrows Flying Machine
Arrows Fire Spirit Ice Wizard
Arrows Dart Goblin Flying Machine Lightning Ice Wizard Electro Wizard
Lightning Arrows Flying Machine
Lightning Arrows Dart Goblin
Lightning Fire Spirit Arrows Dart Goblin Flying Machine Ice Wizard Electro Wizard
Lightning Electro Wizard Dart Goblin Flying Machine
Lightning
Lightning Arrows Dart Goblin
Lightning Arrows Electro Wizard
Arrows Lightning
Lightning Electro Wizard Fire Spirit Dart Goblin Flying Machine
Lightning Fire Spirit Arrows Dart Goblin Flying Machine Ice Wizard Electro Wizard
Arrows
Lightning Dart Goblin Flying Machine Electro Wizard
Arrows Dart Goblin Flying Machine Lightning
Lightning Arrows
Dart Goblin Flying Machine
Dart Goblin Flying Machine Lightning Electro Wizard
Dart Goblin Flying Machine Lightning Electro Wizard
Lightning Dart Goblin Flying Machine Electro Wizard
Lightning Dart Goblin

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