My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Witch Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Inferno Dragon Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Skeletons Fire Spirit Goblin Gang Hog Rider Witch Inferno Dragon
Zap
Skeletons Fire Spirit Goblin Gang Witch Inferno Dragon
Barbarian Barrel
Skeletons Fire Spirit Goblin Gang Witch
The Log
Skeletons Fire Spirit Goblin Gang Hog Rider Witch
Earthquake
Skeletons Goblin Gang Hog Rider Witch
Arrows
Skeletons Fire Spirit Goblin Gang Witch
Royal Delivery
Skeletons Fire Spirit Goblin Gang Hog Rider Witch Inferno Dragon
Fireball
Goblin Gang Hog Rider Witch Inferno Dragon
Poison
Goblin Gang Witch
Lightning
Witch Inferno Dragon Archer Queen
Rocket
Hog Rider Witch Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Arrows Goblin Gang Hog Rider Inferno Dragon Witch Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Arrows Goblin Gang

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider Inferno Dragon
Arrows
Hog Rider
Goblin Gang
Hog Rider
Hog Rider
Fire Spirit Arrows Goblin Gang Witch Archer Queen
Witch
Hog Rider
Inferno Dragon
Fire Spirit
Archer Queen
Hog Rider

Defense Synergies 0 7

Skeletons
Fire Spirit Witch Inferno Dragon Archer Queen
Fire Spirit
Skeletons Archer Queen
Arrows
Goblin Gang
Inferno Dragon Archer Queen
Hog Rider
Witch
Skeletons
Inferno Dragon
Skeletons Goblin Gang
Archer Queen
Skeletons Fire Spirit Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Skeletons Goblin Gang Witch
Goblin Gang Witch Skeletons Fire Spirit Inferno Dragon
Witch Inferno Dragon Skeletons Goblin Gang
Arrows
Arrows Goblin Gang Skeletons Fire Spirit
Inferno Dragon Fire Spirit Arrows Goblin Gang Witch
Arrows
Witch Inferno Dragon Skeletons Goblin Gang Archer Queen
Goblin Gang Skeletons Fire Spirit
Goblin Gang Witch Skeletons Arrows
Arrows Inferno Dragon Goblin Gang Witch
Skeletons Fire Spirit Goblin Gang Witch
Fire Spirit Arrows Goblin Gang Witch
Inferno Dragon Goblin Gang
Goblin Gang Inferno Dragon
Skeletons Arrows Goblin Gang Witch
Fire Spirit Arrows Goblin Gang Witch
Arrows Witch Fire Spirit Inferno Dragon
Inferno Dragon
Goblin Gang Fire Spirit Arrows Witch
Inferno Dragon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Witch
Arrows Goblin Gang Inferno Dragon
Goblin Gang Skeletons Witch
Goblin Gang
Skeletons Goblin Gang Witch Inferno Dragon
Fire Spirit Arrows Skeletons Goblin Gang Witch
Goblin Gang Skeletons Witch
Inferno Dragon
Skeletons Witch Inferno Dragon
Witch Skeletons Goblin Gang Inferno Dragon
Inferno Dragon Witch
Arrows Archer Queen
Skeletons Goblin Gang Witch
Witch
Goblin Gang Witch Skeletons Inferno Dragon Archer Queen
Arrows Witch Inferno Dragon Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Fire Spirit Arrows
Arrows Fire Spirit Witch
Fire Spirit Arrows Witch
Arrows Fire Spirit
Arrows
Fire Spirit Goblin Gang
Arrows
Fire Spirit Arrows Archer Queen
Fire Spirit
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Fire Spirit Arrows
Fire Spirit Arrows Witch
Arrows
Arrows
Arrows Fire Spirit Witch
Witch Inferno Dragon
Arrows Witch
Arrows Witch
Arrows
Fire Spirit Arrows Witch
Witch
Arrows
Arrows
Arrows
Fire Spirit Goblin Gang Witch
Fire Spirit Arrows Witch Archer Queen
Arrows
Goblin Gang
Arrows
Arrows Archer Queen
Archer Queen
Goblin Gang Witch Archer Queen
Witch Archer Queen
Witch Archer Queen
Inferno Dragon

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