My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit Cannon Musketeer
Zap
Skeletons Fire Spirit Cannon
Barbarian Barrel
Skeletons Fire Spirit Knight Cannon Musketeer
The Log
Skeletons Fire Spirit Cannon Mini P.E.K.K.A Musketeer
Earthquake
Skeletons Cannon
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Knight Mini P.E.K.K.A Musketeer
Fireball
Cannon Musketeer
Poison
Cannon Musketeer
Lightning
Knight Cannon Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Arrows Knight Cannon Fireball Mini P.E.K.K.A Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Arrows Knight

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Knight Mini P.E.K.K.A
Arrows
Fireball Knight Mini P.E.K.K.A
Knight
Musketeer Fire Spirit Arrows Fireball
Cannon
Fireball
Arrows Knight
Mini P.E.K.K.A
Fire Spirit Arrows Musketeer
Musketeer
Knight Mini P.E.K.K.A

Defense Synergies 6 15

Skeletons
Cannon Musketeer Fire Spirit Knight Mini P.E.K.K.A
Fire Spirit
Knight Skeletons Mini P.E.K.K.A
Arrows
Knight Cannon Fireball Mini P.E.K.K.A
Knight
Fire Spirit Cannon Musketeer Skeletons Arrows Fireball Mini P.E.K.K.A
Cannon
Skeletons Knight Musketeer Arrows Fireball Mini P.E.K.K.A
Fireball
Arrows Knight Cannon Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Skeletons Fire Spirit Arrows Knight Cannon Fireball Musketeer
Musketeer
Skeletons Knight Cannon Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Musketeer
Mini P.E.K.K.A Skeletons Knight Cannon Musketeer
Cannon Mini P.E.K.K.A Skeletons Fire Spirit Knight Musketeer
Cannon Mini P.E.K.K.A Skeletons Knight Musketeer
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Skeletons Fire Spirit Cannon Musketeer
Musketeer Fire Spirit Arrows Cannon Fireball
Arrows Cannon Fireball Musketeer
Cannon Mini P.E.K.K.A Skeletons Musketeer
Knight Skeletons Fire Spirit Cannon Mini P.E.K.K.A Musketeer
Skeletons Arrows Knight Cannon Fireball Musketeer
Arrows Musketeer Fireball
Cannon Mini P.E.K.K.A Skeletons Fire Spirit Knight Fireball Musketeer
Fire Spirit Fireball Arrows Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Knight Cannon
Cannon Fireball Mini P.E.K.K.A
Skeletons Arrows Knight Cannon Fireball Mini P.E.K.K.A Musketeer
Fire Spirit Arrows Cannon Fireball Knight Musketeer
Arrows Fire Spirit Knight Cannon Fireball Musketeer
Mini P.E.K.K.A Cannon Musketeer
Fire Spirit Arrows Knight Cannon Fireball Mini P.E.K.K.A Musketeer
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Fireball
Fireball Arrows Knight Mini P.E.K.K.A Musketeer
Skeletons Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Knight Fireball Musketeer
Skeletons Knight Cannon Mini P.E.K.K.A Musketeer
Fire Spirit Arrows Fireball Skeletons Musketeer
Mini P.E.K.K.A Skeletons Knight Fireball Musketeer
Mini P.E.K.K.A Knight
Skeletons Knight Fireball Mini P.E.K.K.A
Skeletons Cannon Musketeer
Knight Mini P.E.K.K.A Musketeer
Arrows Fireball
Mini P.E.K.K.A Skeletons Knight Cannon Fireball
Cannon Fireball Musketeer
Skeletons Knight Fireball Mini P.E.K.K.A Musketeer
Arrows Cannon Fireball Mini P.E.K.K.A Musketeer
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer
Fireball Fire Spirit Arrows
Arrows Fireball Fire Spirit Musketeer
Fire Spirit Arrows Musketeer
Arrows Fireball Fire Spirit
Arrows Fireball
Fire Spirit Fireball Mini P.E.K.K.A Musketeer
Arrows Knight Fireball Musketeer
Fireball Fire Spirit Arrows Musketeer
Fire Spirit Knight Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Mini P.E.K.K.A
Fire Spirit Arrows Fireball Mini P.E.K.K.A Musketeer
Fire Spirit Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fire Spirit Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Fire Spirit Arrows Fireball Musketeer
Fireball Musketeer
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Fire Spirit Fireball Musketeer
Fireball Fire Spirit Arrows Musketeer
Arrows Fireball
Fireball Knight Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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