My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Giant Skeleton P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Valkyrie Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton
Giant Snowball
Skeletons Fire Spirit
Zap
Skeletons Fire Spirit
Barbarian Barrel
Skeletons Fire Spirit Valkyrie Giant Skeleton Electro Wizard
The Log
Skeletons Fire Spirit Mini P.E.K.K.A Giant Skeleton
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Mini P.E.K.K.A Valkyrie Giant Skeleton P.E.K.K.A Electro Wizard
Fireball
Electro Wizard
Poison
Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mini P.E.K.K.A Valkyrie Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Arrows Mini P.E.K.K.A Valkyrie Electro Wizard Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Fire Spirit Arrows Mini P.E.K.K.A

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie P.E.K.K.A Mini P.E.K.K.A Giant Skeleton
Arrows
P.E.K.K.A Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Fire Spirit Arrows Valkyrie Giant Skeleton Electro Wizard
Valkyrie
Fire Spirit Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Electro Wizard
Giant Skeleton
Fire Spirit Arrows Mini P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A
Fire Spirit Arrows Electro Wizard Valkyrie
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Valkyrie Giant Skeleton

Defense Synergies 1 19

Skeletons
Fire Spirit Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Electro Wizard
Fire Spirit
Skeletons Mini P.E.K.K.A Valkyrie Giant Skeleton P.E.K.K.A Electro Wizard
Arrows
Mini P.E.K.K.A Valkyrie Giant Skeleton P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Skeletons Fire Spirit Arrows Valkyrie
Valkyrie
Fire Spirit Arrows Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Giant Skeleton
Skeletons Fire Spirit Arrows Electro Wizard
P.E.K.K.A
Skeletons Fire Spirit Arrows Valkyrie Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeletons Fire Spirit Valkyrie Giant Skeleton P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Valkyrie Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Fire Spirit Valkyrie Giant Skeleton Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Valkyrie Electro Wizard
Arrows Mini P.E.K.K.A Valkyrie Giant Skeleton P.E.K.K.A
Arrows Skeletons Fire Spirit Valkyrie Electro Wizard
Electro Wizard Fire Spirit Arrows
Arrows Valkyrie Giant Skeleton P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons
Skeletons Fire Spirit Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Valkyrie Electro Wizard Skeletons Arrows Giant Skeleton
Arrows Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Fire Spirit Valkyrie Giant Skeleton Electro Wizard
Fire Spirit Valkyrie Arrows Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Skeletons Arrows Mini P.E.K.K.A Valkyrie P.E.K.K.A Electro Wizard
Fire Spirit Arrows Valkyrie Electro Wizard
Arrows Valkyrie Fire Spirit Giant Skeleton Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Valkyrie Fire Spirit Arrows Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Giant Skeleton P.E.K.K.A Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Valkyrie
Giant Skeleton P.E.K.K.A Skeletons Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton P.E.K.K.A Electro Wizard
Giant Skeleton P.E.K.K.A Skeletons Mini P.E.K.K.A Valkyrie
Fire Spirit Arrows Skeletons Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Valkyrie Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Valkyrie
Giant Skeleton P.E.K.K.A Electro Wizard Skeletons Mini P.E.K.K.A Valkyrie
P.E.K.K.A Skeletons
P.E.K.K.A Mini P.E.K.K.A Valkyrie Giant Skeleton
P.E.K.K.A Arrows Valkyrie Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Skeletons Valkyrie
Valkyrie
Electro Wizard Skeletons Mini P.E.K.K.A Valkyrie Giant Skeleton P.E.K.K.A
Arrows Valkyrie Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows Electro Wizard
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit
Fire Spirit Arrows
Arrows Fire Spirit
Arrows
Fire Spirit Mini P.E.K.K.A Electro Wizard
Arrows Valkyrie Electro Wizard
Fire Spirit Arrows
Fire Spirit
Arrows
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A
Fire Spirit Arrows Mini P.E.K.K.A Electro Wizard
Fire Spirit Arrows Valkyrie
Giant Skeleton
Arrows
Arrows
Arrows Fire Spirit Valkyrie
Arrows Electro Wizard
Arrows
Arrows
Fire Spirit Arrows Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Arrows
Arrows Electro Wizard
P.E.K.K.A Giant Skeleton
Arrows
Electro Wizard Fire Spirit
Fire Spirit Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows
Arrows Giant Skeleton
P.E.K.K.A
Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Electro Wizard
P.E.K.K.A

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