My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Fire Spirit Bats
Zap
Skeletons Fire Spirit Bats
Barbarian Barrel
Skeletons Fire Spirit Executioner
The Log
Skeletons Fire Spirit
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit Bats
Royal Delivery
Skeletons Fire Spirit Bats Executioner P.E.K.K.A
Fireball
Executioner
Poison
Bats Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bats The Log Arrows Tornado Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Bats The Log

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A
Bats
P.E.K.K.A
Arrows
P.E.K.K.A
Tornado
Executioner P.E.K.K.A The Log
Executioner
Tornado P.E.K.K.A The Log
P.E.K.K.A
Fire Spirit Arrows Tornado Bats Executioner The Log
The Log
Tornado Executioner P.E.K.K.A

Defense Synergies 3 15

Skeletons
Fire Spirit Bats Tornado Executioner P.E.K.K.A The Log
Fire Spirit
Skeletons Tornado P.E.K.K.A The Log
Bats
Skeletons P.E.K.K.A The Log
Arrows
Tornado P.E.K.K.A
Tornado
Executioner P.E.K.K.A Skeletons Fire Spirit Arrows The Log
Executioner
Tornado Skeletons The Log
P.E.K.K.A
Tornado The Log Skeletons Fire Spirit Bats Arrows
The Log
P.E.K.K.A Skeletons Fire Spirit Bats Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
P.E.K.K.A Skeletons Bats Executioner The Log
Tornado P.E.K.K.A Skeletons Fire Spirit Bats Executioner
P.E.K.K.A Skeletons Bats
Arrows Tornado P.E.K.K.A The Log
Arrows Tornado The Log Skeletons Fire Spirit Bats Executioner
Bats Tornado Fire Spirit Arrows Executioner
Arrows P.E.K.K.A The Log
P.E.K.K.A Skeletons Tornado
Tornado Skeletons Fire Spirit
Bats Executioner Skeletons Arrows Tornado The Log
Arrows Executioner Bats Tornado
P.E.K.K.A Skeletons Fire Spirit Bats The Log
Fire Spirit Executioner Bats Arrows Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado P.E.K.K.A The Log
Skeletons Bats Arrows Tornado Executioner P.E.K.K.A
Fire Spirit Arrows Bats Tornado Executioner The Log
Arrows Tornado Executioner The Log Fire Spirit Bats
P.E.K.K.A Tornado
Fire Spirit Bats Arrows Executioner P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Arrows Executioner The Log
P.E.K.K.A Skeletons Bats The Log
P.E.K.K.A Bats Tornado The Log
P.E.K.K.A Skeletons Executioner
Fire Spirit Arrows Executioner Skeletons Bats Tornado
P.E.K.K.A Skeletons Bats
P.E.K.K.A
P.E.K.K.A Skeletons Bats Tornado The Log
P.E.K.K.A Skeletons
P.E.K.K.A Bats
P.E.K.K.A Arrows Tornado The Log
P.E.K.K.A Skeletons Executioner
Executioner
Skeletons Bats Tornado Executioner P.E.K.K.A The Log
Bats Arrows Executioner P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Tornado Executioner The Log
Arrows The Log
Arrows The Log
Executioner Fire Spirit Arrows The Log
Arrows Executioner Fire Spirit Bats Tornado
Fire Spirit Arrows Tornado Executioner The Log
Arrows The Log Fire Spirit Tornado Executioner
Arrows The Log Tornado
Fire Spirit Bats Tornado
Arrows Tornado The Log
Fire Spirit Arrows Tornado Executioner
Fire Spirit Executioner The Log
Arrows
Arrows The Log
Arrows Executioner The Log
Arrows Executioner The Log
Arrows Tornado
Bats
Fire Spirit Arrows Executioner The Log
Fire Spirit Arrows Tornado The Log
The Log
Arrows Tornado
Tornado The Log
Arrows The Log
Arrows Tornado The Log Fire Spirit Executioner
Arrows The Log Tornado Executioner
Arrows Tornado The Log
Arrows Tornado The Log
Fire Spirit Bats Arrows Tornado Executioner
Bats
Arrows The Log
Arrows
P.E.K.K.A
Arrows The Log
Fire Spirit Bats
Fire Spirit Arrows Tornado Executioner
Arrows The Log
Executioner
Arrows The Log Executioner
Arrows Tornado
Executioner P.E.K.K.A
Bats Tornado The Log
Bats Tornado Executioner
Tornado Executioner The Log
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: