My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Baby Dragon P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army
Giant Snowball
Skeletons Fire Spirit Skeleton Army Baby Dragon
Zap
Skeletons Fire Spirit Skeleton Army
Barbarian Barrel
Skeletons Fire Spirit Wizard Skeleton Army
The Log
Skeletons Fire Spirit Skeleton Army
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Fire Spirit Skeleton Army
Royal Delivery
Skeletons Fire Spirit Wizard Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Wizard Skeleton Army Baby Dragon
Poison
Wizard Skeleton Army
Lightning
Wizard Baby Dragon Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Arrows Skeleton Army Baby Dragon Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Arrows Skeleton Army

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Baby Dragon
Arrows
P.E.K.K.A
Wizard
P.E.K.K.A
Skeleton Army
Baby Dragon
Fire Spirit P.E.K.K.A
P.E.K.K.A
Fire Spirit Arrows Goblinstein Wizard Baby Dragon
Goblinstein
P.E.K.K.A

Defense Synergies 1 9

Skeletons
Fire Spirit Wizard Baby Dragon P.E.K.K.A
Fire Spirit
Skeletons P.E.K.K.A
Arrows
P.E.K.K.A
Wizard
Skeletons Skeleton Army P.E.K.K.A
Skeleton Army
Wizard
Baby Dragon
Skeletons P.E.K.K.A
P.E.K.K.A
Goblinstein Skeletons Fire Spirit Arrows Wizard Baby Dragon
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Skeleton Army P.E.K.K.A Skeletons
Skeleton Army P.E.K.K.A Skeletons Fire Spirit
Skeleton Army P.E.K.K.A Skeletons
Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Skeletons Fire Spirit Baby Dragon
Fire Spirit Arrows Wizard Baby Dragon
Arrows Baby Dragon P.E.K.K.A
P.E.K.K.A Skeletons Skeleton Army
Skeleton Army Skeletons Fire Spirit
Skeleton Army Skeletons Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Skeleton Army P.E.K.K.A Skeletons Fire Spirit Wizard
Fire Spirit Wizard Skeleton Army Arrows Baby Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Goblinstein
Wizard Skeletons Arrows Skeleton Army P.E.K.K.A
Fire Spirit Arrows Wizard Skeleton Army Baby Dragon
Arrows Wizard Baby Dragon Fire Spirit
P.E.K.K.A
Wizard Skeleton Army Fire Spirit Arrows Baby Dragon P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons P.E.K.K.A
Arrows Wizard Baby Dragon
Skeleton Army P.E.K.K.A Skeletons
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeletons Skeleton Army
Fire Spirit Arrows Wizard Goblinstein Skeletons Baby Dragon
Skeleton Army P.E.K.K.A Skeletons
P.E.K.K.A Skeleton Army
P.E.K.K.A Goblinstein Skeletons Skeleton Army Baby Dragon
P.E.K.K.A Skeletons Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Skeletons Wizard
Wizard Skeleton Army Baby Dragon
Skeleton Army Skeletons Baby Dragon P.E.K.K.A Goblinstein
Arrows Wizard Baby Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Wizard Fire Spirit Arrows Baby Dragon Goblinstein
Arrows Wizard Goblinstein Fire Spirit Baby Dragon
Fire Spirit Arrows Wizard Baby Dragon
Arrows Fire Spirit Wizard Baby Dragon
Arrows Wizard
Fire Spirit
Arrows Wizard
Fire Spirit Arrows Wizard Baby Dragon
Fire Spirit Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Fire Spirit Arrows Wizard Baby Dragon
Fire Spirit Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Fire Spirit Wizard Baby Dragon Goblinstein
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Fire Spirit Arrows Wizard Baby Dragon
Wizard Goblinstein
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Fire Spirit Skeleton Army Goblinstein
Fire Spirit Arrows Wizard Baby Dragon
Arrows
Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
P.E.K.K.A
Baby Dragon
Baby Dragon
P.E.K.K.A
Wizard

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