My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Fire Spirit Bats
Zap
Skeletons Fire Spirit Bats Firecracker
Barbarian Barrel
Skeletons Fire Spirit Firecracker
The Log
Skeletons Fire Spirit Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Fire Spirit Bats Firecracker
Royal Delivery
Skeletons Fire Spirit Bats Firecracker
Fireball
Firecracker
Poison
Bats Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bats The Log Arrows Firecracker Fireball Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Bats The Log

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Bats
Mega Knight Firecracker
Arrows
Fireball Mega Knight
Firecracker
Bats Mega Knight
Fireball
Arrows The Log Mega Knight
The Log
Fireball Mega Knight
Mega Knight
Bats Arrows Firecracker Fireball The Log

Defense Synergies 3 13

Skeletons
Fire Spirit Bats Firecracker The Log
Fire Spirit
Skeletons Firecracker The Log
Bats
Skeletons Firecracker The Log Mega Knight
Arrows
Mega Knight Fireball
Firecracker
The Log Skeletons Fire Spirit Bats Mega Knight
Fireball
The Log Arrows Mega Knight
The Log
Firecracker Fireball Skeletons Fire Spirit Bats Mega Knight
Mega Knight
Arrows Bats Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Skeletons Bats Firecracker The Log Mega Knight
Mega Knight Skeletons Fire Spirit Bats
Skeletons Bats Firecracker Mega Knight
Arrows Firecracker Fireball The Log Mega Knight
Arrows Fireball The Log Skeletons Fire Spirit Bats Firecracker Mega Knight
Bats Fire Spirit Arrows Firecracker Fireball
Arrows Fireball The Log Mega Knight
Skeletons
Skeletons Fire Spirit Firecracker Mega Knight
Bats Skeletons Arrows Firecracker Fireball The Log Mega Knight
Arrows Bats Firecracker Fireball
Mega Knight Skeletons Fire Spirit Bats Fireball The Log
Fire Spirit Fireball Mega Knight Bats Arrows Firecracker The Log
Mega Knight
Fireball The Log Mega Knight
Mega Knight Skeletons Bats Arrows Firecracker Fireball
Fire Spirit Arrows Fireball Mega Knight Bats Firecracker The Log
Arrows The Log Fire Spirit Bats Firecracker Fireball Mega Knight
Mega Knight Fire Spirit Bats Arrows Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball
Fireball Arrows Firecracker The Log Mega Knight
Mega Knight Skeletons Bats The Log
Mega Knight Bats Fireball The Log
Skeletons Mega Knight
Fire Spirit Arrows Firecracker Fireball Skeletons Bats
Skeletons Bats Fireball
Mega Knight
Mega Knight Skeletons Bats Firecracker Fireball The Log
Skeletons
Mega Knight Bats
Mega Knight Arrows Fireball The Log
Mega Knight Skeletons Fireball
Firecracker Fireball Mega Knight
Skeletons Bats Firecracker Fireball The Log
Bats Arrows Mega Knight Firecracker Fireball The Log
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball The Log
Arrows Fireball The Log
Arrows Firecracker Fireball The Log
Fireball Fire Spirit Arrows Firecracker The Log Mega Knight
Arrows Firecracker Fireball Fire Spirit Bats
Fire Spirit Arrows Firecracker The Log
Arrows Fireball The Log Fire Spirit Firecracker
Arrows Fireball The Log Firecracker
Fire Spirit Bats Fireball
Firecracker Arrows Fireball The Log
Fireball Fire Spirit Arrows Firecracker
Fire Spirit Firecracker Fireball The Log
Arrows Firecracker Fireball
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball The Log Mega Knight
Arrows Fireball
Bats
Fire Spirit Arrows Firecracker Fireball The Log Mega Knight
Fire Spirit Arrows Firecracker Fireball The Log Mega Knight
Fireball The Log Mega Knight
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows Firecracker The Log Fire Spirit Fireball Mega Knight
Arrows Firecracker Fireball The Log
Fireball Arrows The Log Mega Knight
Fireball Arrows Firecracker The Log
Fire Spirit Bats Arrows Firecracker Fireball
Bats Firecracker Fireball
Fireball
Arrows Fireball The Log Mega Knight
Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball The Log
Fire Spirit Bats Fireball
Fireball Fire Spirit Arrows Firecracker
Arrows The Log Fireball
Fireball Firecracker Mega Knight
Arrows The Log Firecracker Fireball
Arrows Fireball
Firecracker Mega Knight
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball The Log Mega Knight
Fireball Firecracker Mega Knight

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