My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Dart Goblin Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang
Giant Snowball
Skeletons Fire Spirit Bats Goblin Gang Dart Goblin
Zap
Skeletons Fire Spirit Bats Goblin Gang Dart Goblin
Barbarian Barrel
Skeletons Fire Spirit Goblin Gang Dart Goblin Royal Ghost
The Log
Skeletons Fire Spirit Goblin Gang Dart Goblin
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Fire Spirit Bats Goblin Gang Dart Goblin
Royal Delivery
Skeletons Fire Spirit Bats Goblin Gang Dart Goblin Royal Ghost
Fireball
Goblin Gang Dart Goblin
Poison
Bats Goblin Gang Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Earthquake Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bats Arrows Goblin Gang Dart Goblin Earthquake Royal Ghost

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Bats Arrows

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Bats
Arrows
Earthquake
Goblin Gang
Dart Goblin Royal Ghost
Dart Goblin
Goblin Gang
Earthquake
Arrows
Royal Ghost
Goblin Gang

Defense Synergies 1 7

Skeletons
Dart Goblin Fire Spirit Bats Earthquake Royal Ghost
Fire Spirit
Skeletons
Bats
Skeletons Dart Goblin Earthquake
Arrows
Goblin Gang
Dart Goblin
Dart Goblin
Skeletons Bats Goblin Gang
Earthquake
Skeletons Bats
Royal Ghost
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Dart Goblin
Skeletons Bats Goblin Gang Dart Goblin
Goblin Gang Skeletons Fire Spirit Bats Dart Goblin
Skeletons Bats Goblin Gang Dart Goblin
Arrows Earthquake
Arrows Goblin Gang Skeletons Fire Spirit Bats Dart Goblin Earthquake Royal Ghost
Bats Dart Goblin Fire Spirit Arrows Goblin Gang
Earthquake Arrows Dart Goblin
Skeletons Goblin Gang
Goblin Gang Skeletons Fire Spirit Dart Goblin Royal Ghost
Bats Goblin Gang Dart Goblin Skeletons Arrows Earthquake Royal Ghost
Arrows Bats Goblin Gang Dart Goblin
Skeletons Fire Spirit Bats Goblin Gang Earthquake
Fire Spirit Bats Arrows Goblin Gang Dart Goblin Earthquake Royal Ghost
Goblin Gang
Goblin Gang
Skeletons Bats Arrows Goblin Gang
Fire Spirit Arrows Bats Goblin Gang Dart Goblin Royal Ghost
Arrows Earthquake Fire Spirit Bats Dart Goblin Royal Ghost
Dart Goblin
Goblin Gang Royal Ghost Fire Spirit Bats Arrows Dart Goblin Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Royal Ghost
Arrows Goblin Gang Royal Ghost
Goblin Gang Skeletons Bats
Goblin Gang Bats
Skeletons Goblin Gang
Fire Spirit Arrows Skeletons Bats Goblin Gang Dart Goblin
Goblin Gang Skeletons Bats Dart Goblin
Skeletons Bats
Skeletons Goblin Gang Dart Goblin
Bats Dart Goblin
Arrows
Skeletons Goblin Gang
Dart Goblin
Goblin Gang Skeletons Bats Dart Goblin
Bats Arrows Dart Goblin Earthquake Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Dart Goblin Royal Ghost
Arrows Dart Goblin Royal Ghost
Earthquake Arrows Dart Goblin
Earthquake Arrows Dart Goblin
Fire Spirit Arrows Earthquake
Arrows Fire Spirit Bats Dart Goblin
Fire Spirit Arrows Dart Goblin Earthquake
Arrows Earthquake Fire Spirit Dart Goblin
Arrows Dart Goblin
Fire Spirit Bats Goblin Gang
Arrows Dart Goblin Earthquake
Fire Spirit Arrows Dart Goblin
Earthquake Fire Spirit Dart Goblin
Earthquake Arrows Dart Goblin
Earthquake Arrows Dart Goblin
Earthquake Arrows Dart Goblin
Earthquake Arrows Dart Goblin
Arrows Earthquake
Bats
Fire Spirit Arrows Dart Goblin Earthquake
Fire Spirit Arrows Dart Goblin Earthquake
Earthquake
Arrows
Earthquake Arrows
Arrows Earthquake Fire Spirit
Arrows Dart Goblin Earthquake Royal Ghost
Arrows
Arrows Dart Goblin
Fire Spirit Bats Arrows Dart Goblin
Bats Dart Goblin
Arrows Dart Goblin Earthquake
Arrows
Arrows Earthquake
Earthquake Fire Spirit Bats Goblin Gang Dart Goblin
Fire Spirit Arrows Dart Goblin
Arrows
Goblin Gang Dart Goblin
Arrows Dart Goblin Earthquake
Arrows
Dart Goblin
Bats Goblin Gang Dart Goblin
Bats Dart Goblin
Dart Goblin Royal Ghost
Dart Goblin

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