My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Skeleton Dragons Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Skeleton Dragons Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Fire Spirit Bats Skeleton Dragons Witch
Zap
Skeletons Fire Spirit Bats Witch
Barbarian Barrel
Skeletons Fire Spirit Knight Witch
The Log
Skeletons Fire Spirit Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Fire Spirit Bats Skeleton Dragons Witch
Royal Delivery
Skeletons Fire Spirit Bats Knight Skeleton Dragons Witch P.E.K.K.A
Fireball
Skeleton Dragons Witch
Poison
Bats Skeleton Dragons Witch
Lightning
Knight Skeleton Dragons Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Skeleton Dragons Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Skeleton Dragons Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bats Knight Skeleton Dragons Fireball Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Bats Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Knight
Bats
Knight Skeleton Dragons P.E.K.K.A
Knight
Bats Skeleton Dragons Fire Spirit Fireball Witch
Skeleton Dragons
Knight Bats P.E.K.K.A
Fireball
Knight
Witch
Knight P.E.K.K.A
P.E.K.K.A
Fire Spirit Bats Skeleton Dragons Witch

Defense Synergies 3 12

Skeletons
Fire Spirit Bats Knight Skeleton Dragons Witch P.E.K.K.A
Fire Spirit
Knight Skeletons P.E.K.K.A
Bats
Knight Skeletons P.E.K.K.A
Knight
Fire Spirit Bats Skeleton Dragons Skeletons Fireball Witch
Skeleton Dragons
Knight Skeletons Fireball P.E.K.K.A
Fireball
Knight Skeleton Dragons
Witch
Skeletons Knight
P.E.K.K.A
Skeletons Fire Spirit Bats Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Fireball
P.E.K.K.A Skeletons Bats Knight Skeleton Dragons Witch
Witch P.E.K.K.A Skeletons Fire Spirit Bats Knight Skeleton Dragons
Witch P.E.K.K.A Skeletons Bats Knight Skeleton Dragons
Fireball P.E.K.K.A
Fireball Skeletons Fire Spirit Bats Skeleton Dragons
Bats Skeleton Dragons Fire Spirit Fireball Witch
Skeleton Dragons Fireball P.E.K.K.A
Witch P.E.K.K.A Skeletons
Knight Skeletons Fire Spirit
Bats Skeleton Dragons Witch Skeletons Knight Fireball
Skeleton Dragons Bats Fireball Witch
P.E.K.K.A Skeletons Fire Spirit Bats Knight Skeleton Dragons Fireball Witch
Fire Spirit Fireball Bats Skeleton Dragons Witch P.E.K.K.A
P.E.K.K.A Knight
Fireball P.E.K.K.A
Skeletons Bats Knight Skeleton Dragons Fireball Witch P.E.K.K.A
Fire Spirit Fireball Bats Knight Skeleton Dragons Witch
Witch Fire Spirit Bats Knight Skeleton Dragons Fireball
P.E.K.K.A
Skeleton Dragons Fire Spirit Bats Knight Fireball Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball Witch P.E.K.K.A
Fireball Knight Skeleton Dragons
P.E.K.K.A Skeletons Bats Knight Witch
P.E.K.K.A Bats Knight Fireball
P.E.K.K.A Skeletons Knight Witch
Fire Spirit Skeleton Dragons Fireball Skeletons Bats Witch
P.E.K.K.A Skeletons Bats Knight Fireball Witch
P.E.K.K.A Knight
P.E.K.K.A Skeletons Bats Knight Skeleton Dragons Fireball Witch
Witch P.E.K.K.A Skeletons Skeleton Dragons
P.E.K.K.A Bats Knight Witch
P.E.K.K.A Fireball
P.E.K.K.A Skeletons Knight Fireball Witch
Skeleton Dragons Fireball Witch
Witch Skeletons Bats Knight Skeleton Dragons Fireball P.E.K.K.A
Bats Skeleton Dragons Fireball Witch P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Skeleton Dragons
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Knight Skeleton Dragons Fireball
Fireball Fire Spirit Skeleton Dragons
Skeleton Dragons Fireball Fire Spirit Bats Witch
Fire Spirit Skeleton Dragons Witch
Fireball Fire Spirit Skeleton Dragons
Fireball Skeleton Dragons
Fire Spirit Bats Fireball
Knight Skeleton Dragons Fireball
Fireball Fire Spirit Skeleton Dragons
Fire Spirit Knight Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball Witch
Skeleton Dragons Fireball
Fireball
Bats Skeleton Dragons
Fire Spirit Skeleton Dragons Fireball
Fire Spirit Skeleton Dragons Fireball Witch
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fire Spirit Skeleton Dragons Fireball Witch
Witch
Fireball Skeleton Dragons Witch
Fireball Skeleton Dragons Witch
Fireball Skeleton Dragons
Fire Spirit Bats Skeleton Dragons Fireball Witch
Bats Skeleton Dragons Fireball Witch
Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
P.E.K.K.A
Fireball
Fire Spirit Bats Fireball Witch
Fireball Fire Spirit Skeleton Dragons Witch
Fireball
Fireball Knight Skeleton Dragons
Skeleton Dragons Fireball
Fireball
Skeleton Dragons P.E.K.K.A
Bats Skeleton Dragons Fireball Witch
Bats Skeleton Dragons Fireball Witch
Fireball Witch
P.E.K.K.A
Fireball Skeleton Dragons

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