My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Wizard Balloon Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Fire Spirit Bats Balloon Princess
Zap
Skeletons Fire Spirit Bats Balloon Princess
Barbarian Barrel
Skeletons Fire Spirit Wizard Princess
The Log
Skeletons Fire Spirit Princess
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit Bats Princess
Royal Delivery
Skeletons Fire Spirit Bats Wizard Balloon Princess
Fireball
Wizard Balloon Princess
Poison
Bats Wizard Balloon Princess
Lightning
Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Freeze Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Freeze Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bats Princess Freeze Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Bats Princess

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Balloon
Bats
Balloon Mega Knight
Wizard
Balloon Mega Knight
Freeze
Balloon
Balloon
Bats Freeze Fire Spirit Wizard Princess Mega Knight
Princess
Balloon Mega Knight
Mega Knight
Bats Wizard Balloon Princess

Defense Synergies 0 10

Skeletons
Fire Spirit Bats Wizard Princess
Fire Spirit
Skeletons
Bats
Skeletons Freeze Mega Knight
Wizard
Skeletons Freeze Mega Knight
Freeze
Bats Wizard Mega Knight
Balloon
Princess
Skeletons Mega Knight
Mega Knight
Bats Wizard Freeze Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeletons Bats Mega Knight
Mega Knight Skeletons Fire Spirit Bats Freeze
Skeletons Bats Mega Knight
Princess Mega Knight
Freeze Skeletons Fire Spirit Bats Mega Knight
Bats Fire Spirit Wizard Freeze Princess
Mega Knight
Skeletons Princess
Skeletons Fire Spirit Mega Knight
Bats Skeletons Wizard Freeze Princess Mega Knight
Bats Wizard Princess
Mega Knight Skeletons Fire Spirit Bats Wizard Freeze
Fire Spirit Wizard Mega Knight Bats Freeze Princess
Mega Knight
Freeze Mega Knight
Wizard Mega Knight Skeletons Bats
Fire Spirit Mega Knight Bats Wizard
Wizard Freeze Fire Spirit Bats Princess Mega Knight
Wizard Mega Knight Fire Spirit Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Wizard Mega Knight
Mega Knight Skeletons Bats
Mega Knight Bats
Skeletons Mega Knight
Fire Spirit Wizard Skeletons Bats Freeze Princess
Skeletons Bats
Mega Knight
Freeze Mega Knight Skeletons Bats
Skeletons
Mega Knight Bats
Mega Knight
Mega Knight Skeletons Wizard
Wizard Princess Mega Knight
Skeletons Bats Freeze
Bats Mega Knight Wizard Freeze Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Freeze
Princess
Freeze
Wizard Fire Spirit Mega Knight
Wizard Fire Spirit Bats Freeze Princess
Fire Spirit Wizard Princess
Fire Spirit Wizard Freeze Princess
Wizard
Fire Spirit Bats
Wizard Princess
Fire Spirit Wizard Princess
Fire Spirit Princess
Freeze Princess
Princess
Wizard Princess
Wizard Princess Mega Knight
Freeze
Bats
Fire Spirit Wizard Princess Mega Knight
Fire Spirit Wizard Princess Mega Knight
Mega Knight
Wizard Princess
Freeze Fire Spirit Wizard Princess Mega Knight
Wizard Princess
Wizard Princess Mega Knight
Fire Spirit Bats Wizard Princess
Bats Wizard Freeze
Wizard Mega Knight
Freeze Princess
Mega Knight
Wizard Princess
Fire Spirit Bats Freeze Princess
Fire Spirit Wizard Princess
Freeze
Wizard Princess Mega Knight
Wizard Princess
Mega Knight
Bats Freeze Princess
Bats Princess
Freeze Princess Mega Knight
Wizard Mega Knight

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