My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Fire Spirit Bats
Zap
Skeletons Fire Spirit Bats Firecracker
Barbarian Barrel
Skeletons Fire Spirit Firecracker
The Log
Skeletons Fire Spirit Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Fire Spirit Bats Firecracker
Royal Delivery
Skeletons Fire Spirit Bats Firecracker P.E.K.K.A
Fireball
Firecracker
Poison
Bats Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bats Zap The Log Firecracker P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Bats Zap

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Zap
Bats
Mega Knight Zap Firecracker P.E.K.K.A
Zap
Firecracker P.E.K.K.A Fire Spirit Bats The Log Mega Knight
Firecracker
Zap Bats P.E.K.K.A Mega Knight
P.E.K.K.A
Fire Spirit Zap Bats Firecracker The Log
The Log
Zap P.E.K.K.A Mega Knight
Mega Knight
Bats Zap Firecracker The Log

Defense Synergies 3 21

Skeletons
Fire Spirit Bats Zap Firecracker P.E.K.K.A The Log
Fire Spirit
Skeletons Zap Firecracker P.E.K.K.A The Log
Bats
Skeletons Zap Firecracker P.E.K.K.A The Log Mega Knight
Zap
Mega Knight Skeletons Fire Spirit Bats Firecracker P.E.K.K.A The Log
Firecracker
The Log Skeletons Fire Spirit Bats Zap P.E.K.K.A Mega Knight
P.E.K.K.A
The Log Skeletons Fire Spirit Bats Zap Firecracker
The Log
Firecracker P.E.K.K.A Skeletons Fire Spirit Bats Zap Mega Knight
Mega Knight
Zap Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
P.E.K.K.A Skeletons Bats Zap Firecracker The Log Mega Knight
P.E.K.K.A Mega Knight Skeletons Fire Spirit Bats
P.E.K.K.A Skeletons Bats Firecracker Mega Knight
Firecracker P.E.K.K.A The Log Mega Knight
The Log Skeletons Fire Spirit Bats Zap Firecracker Mega Knight
Bats Fire Spirit Zap Firecracker
Zap P.E.K.K.A The Log Mega Knight
P.E.K.K.A Skeletons
Skeletons Fire Spirit Firecracker Mega Knight
Bats Skeletons Zap Firecracker The Log Mega Knight
Bats Zap Firecracker
P.E.K.K.A Mega Knight Skeletons Fire Spirit Bats Zap The Log
Fire Spirit Mega Knight Bats Zap Firecracker P.E.K.K.A The Log
P.E.K.K.A Mega Knight
Zap P.E.K.K.A The Log Mega Knight
Mega Knight Skeletons Bats Firecracker P.E.K.K.A
Fire Spirit Mega Knight Bats Zap Firecracker The Log
Zap The Log Fire Spirit Bats Firecracker Mega Knight
P.E.K.K.A
Mega Knight Fire Spirit Bats Firecracker P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap P.E.K.K.A
Zap Firecracker The Log Mega Knight
P.E.K.K.A Mega Knight Skeletons Bats Zap The Log
P.E.K.K.A Mega Knight Bats Zap The Log
P.E.K.K.A Skeletons Mega Knight
Fire Spirit Firecracker Skeletons Bats Zap
P.E.K.K.A Skeletons Bats
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Skeletons Bats Firecracker The Log
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Zap The Log
P.E.K.K.A Mega Knight Skeletons
Firecracker Mega Knight
Skeletons Bats Zap Firecracker P.E.K.K.A The Log
Bats Mega Knight Zap Firecracker P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Fire Spirit Zap Firecracker The Log Mega Knight
Firecracker Fire Spirit Bats Zap
Fire Spirit Firecracker The Log
The Log Fire Spirit Zap Firecracker
The Log Zap Firecracker
Fire Spirit Bats
Firecracker Zap The Log
Fire Spirit Zap Firecracker
Fire Spirit Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log Mega Knight
Bats
Fire Spirit Zap Firecracker The Log Mega Knight
Fire Spirit Zap Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Fire Spirit Mega Knight
Firecracker The Log Zap
Zap The Log Mega Knight
Zap Firecracker The Log
Fire Spirit Bats Zap Firecracker
Zap Bats Firecracker
Zap The Log Mega Knight
Zap Firecracker
P.E.K.K.A Mega Knight
Firecracker The Log
Zap Fire Spirit Bats
Fire Spirit Zap Firecracker
The Log
Firecracker Mega Knight
The Log Zap Firecracker
Zap
Firecracker P.E.K.K.A Mega Knight
Zap Bats Firecracker The Log
Firecracker Bats Zap
Zap Firecracker The Log Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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