My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Dart Goblin Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Barrel
Giant Snowball
Skeletons Fire Spirit Bomber Dart Goblin Goblin Barrel
Zap
Skeletons Fire Spirit Bomber Dart Goblin Goblin Barrel
Barbarian Barrel
Skeletons Fire Spirit Bomber Dart Goblin Goblin Barrel
The Log
Skeletons Fire Spirit Bomber Dart Goblin Goblin Barrel
Earthquake
Skeletons Bomber Goblin Barrel
Arrows
Skeletons Fire Spirit Bomber Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Fire Spirit Bomber Dart Goblin Goblin Barrel
Fireball
Bomber Dart Goblin Goblin Barrel
Poison
Bomber Dart Goblin
Lightning
Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Ice Golem Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bomber Ice Golem Barbarian Barrel Rage Dart Goblin Goblin Barrel

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Bomber Ice Golem

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Ice Golem Goblin Barrel
Bomber
Ice Golem Barbarian Barrel
Ice Golem
Goblin Barrel Fire Spirit Bomber Dart Goblin Barbarian Barrel
Dart Goblin
Goblin Barrel Ice Golem Barbarian Barrel
Barbarian Barrel
Bomber Ice Golem Dart Goblin Goblin Barrel
Rage
Goblin Barrel
Ice Golem Dart Goblin Fire Spirit Barbarian Barrel

Defense Synergies 2 9

Skeletons
Dart Goblin Fire Spirit Bomber Ice Golem Barbarian Barrel
Fire Spirit
Skeletons Ice Golem
Bomber
Ice Golem Skeletons Barbarian Barrel
Ice Golem
Bomber Skeletons Fire Spirit Dart Goblin Barbarian Barrel
Dart Goblin
Skeletons Ice Golem Barbarian Barrel
Barbarian Barrel
Skeletons Bomber Ice Golem Dart Goblin
Rage
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ice Golem Dart Goblin Barbarian Barrel
Skeletons Dart Goblin
Skeletons Fire Spirit Bomber Dart Goblin
Skeletons Dart Goblin
Bomber Barbarian Barrel
Barbarian Barrel Skeletons Fire Spirit Bomber Dart Goblin
Dart Goblin Fire Spirit
Ice Golem Dart Goblin Barbarian Barrel
Skeletons
Skeletons Fire Spirit Bomber Ice Golem Dart Goblin Barbarian Barrel
Dart Goblin Skeletons Bomber Ice Golem Barbarian Barrel
Dart Goblin
Skeletons Fire Spirit Bomber
Fire Spirit Bomber Dart Goblin Barbarian Barrel
Skeletons Bomber
Fire Spirit Bomber Dart Goblin Barbarian Barrel
Barbarian Barrel Fire Spirit Bomber Ice Golem Dart Goblin
Dart Goblin
Bomber Fire Spirit Dart Goblin Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Barbarian Barrel
Bomber Ice Golem Barbarian Barrel
Skeletons Ice Golem
Ice Golem Barbarian Barrel
Skeletons
Fire Spirit Skeletons Ice Golem Dart Goblin
Skeletons Ice Golem Dart Goblin
Skeletons Ice Golem Barbarian Barrel
Skeletons Dart Goblin
Dart Goblin
Skeletons Ice Golem
Bomber Dart Goblin
Skeletons Bomber Ice Golem Dart Goblin Barbarian Barrel
Bomber Ice Golem Dart Goblin Barbarian Barrel
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Ice Golem Dart Goblin Barbarian Barrel
Bomber Fire Spirit Barbarian Barrel
Fire Spirit Ice Golem Dart Goblin
Fire Spirit Bomber Dart Goblin
Fire Spirit Ice Golem Dart Goblin Barbarian Barrel
Dart Goblin
Fire Spirit
Dart Goblin Barbarian Barrel
Fire Spirit Dart Goblin
Fire Spirit Ice Golem Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Ice Golem Dart Goblin Barbarian Barrel
Bomber Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Barbarian Barrel
Bomber
Fire Spirit Bomber Dart Goblin Barbarian Barrel
Fire Spirit Bomber Dart Goblin Barbarian Barrel
Barbarian Barrel
Ice Golem Fire Spirit Bomber Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Fire Spirit Ice Golem Dart Goblin
Dart Goblin
Bomber Dart Goblin
Fire Spirit Dart Goblin Barbarian Barrel
Fire Spirit Dart Goblin
Barbarian Barrel
Dart Goblin
Bomber Ice Golem Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Barbarian Barrel
Dart Goblin

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