My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Drill
Giant Snowball
Skeletons Fire Spirit Bomber Goblin Drill
Zap
Skeletons Fire Spirit Bomber Goblin Drill
Barbarian Barrel
Skeletons Fire Spirit Bomber Knight Goblin Drill
The Log
Skeletons Fire Spirit Bomber Goblin Drill
Earthquake
Skeletons Bomber Goblin Drill
Arrows
Skeletons Fire Spirit Bomber Goblin Drill
Royal Delivery
Skeletons Fire Spirit Bomber Knight Goblin Drill
Fireball
Bomber Goblin Drill
Poison
Bomber Goblin Drill
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Royal Delivery Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Royal Delivery Tornado Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bomber Knight Royal Delivery Tornado Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Bomber Knight

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Drill Knight
Bomber
Knight Goblin Drill
Knight
Fire Spirit Bomber Poison Goblin Drill
Royal Delivery
Tornado
Poison
Poison
Knight Tornado Goblin Drill
Goblin Drill
Fire Spirit Bomber Knight Poison

Defense Synergies 4 14

Skeletons
Fire Spirit Bomber Knight Royal Delivery Tornado Poison
Fire Spirit
Knight Skeletons Tornado Goblin Drill
Bomber
Knight Skeletons Tornado Goblin Drill
Knight
Fire Spirit Bomber Royal Delivery Skeletons Tornado Poison
Royal Delivery
Knight Tornado Skeletons
Tornado
Royal Delivery Skeletons Fire Spirit Bomber Knight Poison Goblin Drill
Poison
Skeletons Knight Tornado
Goblin Drill
Fire Spirit Bomber Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
Skeletons Knight Royal Delivery Goblin Drill
Tornado Skeletons Fire Spirit Bomber Knight Royal Delivery Goblin Drill
Skeletons Knight Goblin Drill
Bomber Royal Delivery Tornado Poison
Royal Delivery Tornado Skeletons Fire Spirit Bomber
Tornado Fire Spirit Royal Delivery Poison
Poison
Skeletons Tornado Goblin Drill
Knight Tornado Skeletons Fire Spirit Bomber Royal Delivery
Poison Skeletons Bomber Knight Royal Delivery Tornado Goblin Drill
Royal Delivery Tornado Poison
Goblin Drill Skeletons Fire Spirit Bomber Knight Royal Delivery
Fire Spirit Bomber Royal Delivery Tornado Poison Goblin Drill
Knight Goblin Drill
Tornado Royal Delivery Goblin Drill
Skeletons Bomber Knight Royal Delivery Tornado Poison Goblin Drill
Fire Spirit Royal Delivery Bomber Knight Tornado Goblin Drill
Royal Delivery Tornado Poison Goblin Drill Fire Spirit Bomber Knight
Tornado Goblin Drill
Bomber Fire Spirit Knight Royal Delivery Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Royal Delivery
Royal Delivery Poison Bomber Knight
Royal Delivery Skeletons Knight
Knight Royal Delivery Tornado
Skeletons Knight Royal Delivery Goblin Drill
Fire Spirit Royal Delivery Poison Skeletons Tornado
Royal Delivery Skeletons Knight
Knight Royal Delivery
Royal Delivery Skeletons Knight Tornado Poison
Skeletons Royal Delivery Goblin Drill
Knight
Royal Delivery Tornado Poison
Royal Delivery Skeletons Knight
Bomber
Skeletons Bomber Knight Royal Delivery Tornado Poison Goblin Drill
Poison Bomber Royal Delivery
Bomber Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Goblin Drill
Poison Tornado
Poison Goblin Drill
Knight Poison
Bomber Poison Fire Spirit
Poison Fire Spirit Tornado
Fire Spirit Bomber Tornado Poison
Poison Fire Spirit Tornado
Poison Tornado
Fire Spirit Tornado Poison
Poison Knight Tornado
Poison Fire Spirit Tornado
Poison Fire Spirit Knight
Poison
Poison
Bomber Poison Goblin Drill
Poison
Tornado Poison
Bomber
Fire Spirit Bomber Poison
Fire Spirit Bomber Tornado Poison
Poison
Tornado Poison
Tornado
Poison Goblin Drill
Tornado Poison Fire Spirit Bomber
Poison Tornado
Tornado Poison
Poison Tornado
Poison Fire Spirit Tornado
Poison
Poison Bomber
Poison
Poison
Fire Spirit
Poison Fire Spirit Tornado
Poison Knight
Bomber Poison
Tornado Poison
Tornado Poison
Tornado Poison
Poison Tornado

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