My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Battle Ram Giant Skeleton Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Battle Ram Giant Skeleton Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Battle Ram Giant Skeleton
Giant Snowball
Skeletons Fire Spirit Bomber Battle Ram
Zap
Skeletons Fire Spirit Bomber Mortar Battle Ram
Barbarian Barrel
Skeletons Fire Spirit Bomber Mortar Battle Ram Giant Skeleton
The Log
Skeletons Fire Spirit Bomber Battle Ram Giant Skeleton
Earthquake
Skeletons Bomber Mortar
Arrows
Skeletons Fire Spirit Bomber
Royal Delivery
Skeletons Fire Spirit Bomber Battle Ram Giant Skeleton
Fireball
Bomber Mortar Battle Ram
Poison
Bomber Mortar
Lightning
Mortar Battle Ram Archer Queen
Rocket
Mortar Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bomber Void Mortar Battle Ram Archer Queen Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Bomber Void

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Mortar Battle Ram Giant Skeleton
Bomber
Mortar Battle Ram Giant Skeleton
Mortar
Fire Spirit Bomber
Battle Ram
Fire Spirit Bomber Archer Queen
Void
Giant Skeleton
Fire Spirit Bomber Archer Queen
Archer Queen
Battle Ram Giant Skeleton

Defense Synergies 0 8

Skeletons
Fire Spirit Bomber Mortar Giant Skeleton Archer Queen
Fire Spirit
Skeletons Giant Skeleton Archer Queen
Bomber
Skeletons Mortar
Mortar
Skeletons Bomber
Battle Ram
Void
Giant Skeleton
Skeletons Fire Spirit
Archer Queen
Skeletons Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Void
Skeletons Bomber Mortar
Mortar Skeletons Fire Spirit Bomber Void Giant Skeleton
Skeletons Bomber Mortar
Bomber Giant Skeleton
Skeletons Fire Spirit Bomber
Fire Spirit Mortar Void
Void Giant Skeleton
Skeletons Mortar Archer Queen
Skeletons Fire Spirit Bomber Giant Skeleton
Skeletons Bomber Giant Skeleton
Mortar Skeletons Fire Spirit Bomber Giant Skeleton
Fire Spirit Bomber Mortar
Mortar
Mortar
Skeletons Bomber Mortar
Fire Spirit Mortar Bomber
Mortar Fire Spirit Bomber Giant Skeleton
Mortar
Bomber Fire Spirit Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Void Giant Skeleton
Void Bomber Mortar
Giant Skeleton Skeletons
Giant Skeleton
Giant Skeleton Skeletons
Fire Spirit Skeletons
Skeletons Void Giant Skeleton
Giant Skeleton
Void Giant Skeleton Skeletons Mortar
Skeletons
Giant Skeleton
Void Giant Skeleton Archer Queen
Giant Skeleton Skeletons
Bomber
Skeletons Bomber Mortar Giant Skeleton Archer Queen
Bomber Giant Skeleton Archer Queen
Mortar Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Mortar Giant Skeleton
Mortar Void
Void Giant Skeleton
Void Giant Skeleton
Bomber Fire Spirit Mortar
Fire Spirit
Fire Spirit Bomber Mortar
Fire Spirit
Void Mortar
Fire Spirit Void
Void Mortar
Void Fire Spirit Archer Queen
Fire Spirit Mortar Void
Mortar Void
Mortar
Bomber Mortar
Mortar
Mortar
Bomber
Void Fire Spirit Bomber Mortar
Fire Spirit Bomber Mortar
Void Giant Skeleton
Void
Void
Mortar Void
Fire Spirit Bomber Mortar
Mortar Void
Void Mortar
Void Mortar
Fire Spirit
Void
Void
Void Bomber Mortar
Void
Giant Skeleton
Fire Spirit Void
Fire Spirit Archer Queen
Void
Bomber Mortar
Void Giant Skeleton Archer Queen
Archer Queen
Giant Skeleton Archer Queen
Void Archer Queen
Void Mortar Giant Skeleton Archer Queen

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: