My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Miner
Giant Snowball
Skeletons Fire Spirit Cannon Miner
Zap
Skeletons Fire Spirit Cannon Firecracker Dark Prince
Barbarian Barrel
Skeletons Fire Spirit Cannon Firecracker Dark Prince
The Log
Skeletons Fire Spirit Cannon Firecracker Dark Prince
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Fire Spirit Firecracker
Royal Delivery
Skeletons Fire Spirit Firecracker Dark Prince Miner
Fireball
Cannon Firecracker
Poison
Cannon Firecracker
Lightning
Cannon Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Dark Prince Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Dark Prince Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Cannon Firecracker Miner Dark Prince Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Cannon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Miner Dark Prince
Cannon
Firecracker
Miner Dark Prince
Dark Prince
Fire Spirit Firecracker Poison Miner
Poison
Miner Dark Prince The Log
The Log
Poison Miner
Miner
Fire Spirit Firecracker Poison Dark Prince The Log

Defense Synergies 3 15

Skeletons
Cannon Fire Spirit Firecracker Dark Prince Poison The Log
Fire Spirit
Skeletons Firecracker The Log
Cannon
Skeletons The Log Firecracker Dark Prince Poison
Firecracker
The Log Skeletons Fire Spirit Cannon Dark Prince
Dark Prince
Skeletons Cannon Firecracker Poison The Log
Poison
Skeletons Cannon Dark Prince The Log
The Log
Cannon Firecracker Skeletons Fire Spirit Dark Prince Poison Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Skeletons Cannon Firecracker Dark Prince The Log
Cannon Skeletons Fire Spirit Dark Prince
Cannon Skeletons Firecracker Dark Prince
Firecracker Dark Prince Poison The Log
The Log Skeletons Fire Spirit Cannon Firecracker Dark Prince
Fire Spirit Cannon Firecracker Poison
Cannon Poison The Log
Cannon Skeletons
Skeletons Fire Spirit Cannon Firecracker Dark Prince Miner
Poison Skeletons Cannon Firecracker Dark Prince The Log
Firecracker Poison
Cannon Skeletons Fire Spirit Dark Prince The Log
Fire Spirit Cannon Firecracker Dark Prince Poison The Log
Cannon
Cannon The Log
Skeletons Cannon Firecracker Dark Prince Poison
Fire Spirit Cannon Firecracker Dark Prince The Log
Poison The Log Fire Spirit Cannon Firecracker Dark Prince
Cannon
Dark Prince Fire Spirit Cannon Firecracker Poison The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince
Poison Firecracker The Log Miner
Skeletons Dark Prince The Log
Dark Prince The Log
Skeletons Cannon Dark Prince
Fire Spirit Firecracker Poison Skeletons
Dark Prince Skeletons
Dark Prince
Skeletons Firecracker Dark Prince Poison The Log
Skeletons Cannon
Dark Prince
Dark Prince Poison The Log
Dark Prince Skeletons Cannon
Cannon Firecracker
Skeletons Firecracker Dark Prince Poison The Log
Poison Cannon Firecracker Dark Prince The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison The Log Miner
Poison The Log Miner
Firecracker Dark Prince Poison The Log
Poison Fire Spirit Firecracker Dark Prince The Log
Firecracker Poison Fire Spirit
Fire Spirit Firecracker Poison The Log
Poison The Log Fire Spirit Firecracker
Poison The Log Miner Firecracker
Fire Spirit Poison
Firecracker Poison Miner Dark Prince The Log
Poison Fire Spirit Firecracker
Poison Fire Spirit Firecracker The Log Miner
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Fire Spirit Firecracker Dark Prince Poison The Log
Fire Spirit Firecracker Poison The Log Miner
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log Fire Spirit Dark Prince
Firecracker Poison The Log Miner
Poison The Log Miner
Poison Miner Firecracker The Log
Poison Fire Spirit Firecracker
Firecracker Poison
Poison The Log Miner
Firecracker Poison
Firecracker Poison The Log
Fire Spirit Dark Prince
Poison Fire Spirit Firecracker
The Log
Poison Miner Firecracker Dark Prince
The Log Firecracker Poison
Poison
Firecracker Dark Prince
Firecracker Poison The Log
Firecracker Poison
Poison Firecracker Dark Prince The Log Miner
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: