My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Mega Minion Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Bandit
Giant Snowball
Skeletons Fire Spirit Cannon Mega Minion
Zap
Skeletons Fire Spirit Cannon Royal Giant Bandit
Barbarian Barrel
Skeletons Fire Spirit Cannon Wizard Bandit
The Log
Skeletons Fire Spirit Cannon Royal Giant Bandit
Earthquake
Skeletons Cannon
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Mega Minion Wizard Bandit
Fireball
Cannon Mega Minion Wizard Bandit
Poison
Cannon Mega Minion Wizard
Lightning
Cannon Mega Minion Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Cannon Mega Minion Bandit Fireball Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Cannon Mega Minion

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Royal Giant Mega Minion Bandit
Cannon
Royal Giant
Fire Spirit Fireball Mega Minion Wizard Bandit
Mega Minion
Fire Spirit Royal Giant Fireball
Fireball
Royal Giant Mega Minion
Wizard
Royal Giant Bandit
Bandit
Fire Spirit Royal Giant Wizard

Defense Synergies 1 12

Skeletons
Cannon Fire Spirit Mega Minion Wizard Bandit
Fire Spirit
Skeletons
Cannon
Skeletons Mega Minion Fireball Wizard Bandit
Royal Giant
Mega Minion
Skeletons Cannon Wizard Bandit
Fireball
Cannon Bandit
Wizard
Skeletons Cannon Mega Minion Bandit
Bandit
Skeletons Cannon Mega Minion Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mega Minion Fireball Wizard
Skeletons Cannon Mega Minion Bandit
Cannon Skeletons Fire Spirit Mega Minion Bandit
Cannon Skeletons Mega Minion Bandit
Fireball
Fireball Skeletons Fire Spirit Cannon Mega Minion Bandit
Mega Minion Fire Spirit Cannon Fireball Wizard
Cannon Fireball Bandit
Cannon Skeletons
Skeletons Fire Spirit Cannon Bandit
Skeletons Cannon Mega Minion Fireball Wizard Bandit
Mega Minion Fireball Wizard
Cannon Skeletons Fire Spirit Fireball Wizard Bandit
Fire Spirit Fireball Wizard Cannon Mega Minion
Cannon Bandit
Cannon Fireball Bandit
Wizard Skeletons Cannon Fireball
Fire Spirit Cannon Fireball Mega Minion Wizard Bandit
Wizard Fire Spirit Cannon Mega Minion Fireball Bandit
Cannon
Wizard Fire Spirit Cannon Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Bandit
Fireball Bandit Mega Minion Wizard
Bandit Skeletons
Fireball Bandit
Skeletons Cannon Bandit
Fire Spirit Fireball Wizard Skeletons
Skeletons Mega Minion Fireball Bandit
Skeletons Mega Minion Fireball Bandit
Skeletons Cannon Mega Minion
Mega Minion
Fireball
Skeletons Cannon Fireball Wizard Bandit
Wizard Cannon Fireball
Skeletons Mega Minion Fireball
Cannon Mega Minion Fireball Wizard
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Bandit
Fireball Bandit
Fireball
Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit Mega Minion
Fire Spirit Wizard
Fireball Fire Spirit Wizard
Fireball Wizard Bandit
Fire Spirit Fireball
Fireball Wizard Bandit
Fireball Fire Spirit Wizard
Fire Spirit Fireball Bandit
Fireball Bandit
Fireball
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Fire Spirit Mega Minion Fireball Wizard Bandit
Fire Spirit Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard
Mega Minion
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball Bandit
Fire Spirit Fireball Wizard
Mega Minion Fireball Wizard
Mega Minion Fireball
Fireball Wizard Bandit
Fireball
Fireball Wizard
Fire Spirit Fireball Bandit
Fireball Fire Spirit Mega Minion Wizard
Fireball
Fireball Mega Minion Wizard
Fireball Wizard
Fireball
Mega Minion
Fireball
Fireball
Fireball Bandit
Fireball Wizard

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