My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Firecracker P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Sparky
Giant Snowball
Skeletons Fire Spirit Goblins Bomber Bats
Zap
Skeletons Fire Spirit Goblins Bomber Bats Firecracker Sparky
Barbarian Barrel
Skeletons Fire Spirit Goblins Bomber Firecracker Sparky
The Log
Skeletons Fire Spirit Goblins Bomber Firecracker Sparky
Earthquake
Skeletons Bomber Firecracker
Arrows
Skeletons Fire Spirit Goblins Bomber Bats Firecracker
Royal Delivery
Skeletons Fire Spirit Goblins Bomber Bats Firecracker P.E.K.K.A Sparky
Fireball
Bomber Firecracker Sparky
Poison
Bomber Bats Firecracker Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Firecracker Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Goblins Bomber Bats Firecracker Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Goblins Bomber

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Sparky
Goblins
Bomber
Bats P.E.K.K.A Sparky
Bats
Bomber Firecracker P.E.K.K.A Sparky
Firecracker
Bats P.E.K.K.A Sparky
P.E.K.K.A
Fire Spirit Bomber Bats Firecracker
Sparky
Fire Spirit Bomber Bats Firecracker

Defense Synergies 0 17

Skeletons
Fire Spirit Bomber Bats Firecracker P.E.K.K.A Sparky
Fire Spirit
Skeletons Firecracker P.E.K.K.A Sparky
Goblins
Bomber Firecracker
Bomber
Skeletons Goblins Bats P.E.K.K.A
Bats
Skeletons Bomber Firecracker P.E.K.K.A Sparky
Firecracker
Skeletons Fire Spirit Goblins Bats P.E.K.K.A
P.E.K.K.A
Skeletons Fire Spirit Bomber Bats Firecracker
Sparky
Skeletons Fire Spirit Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Sparky
P.E.K.K.A Sparky Skeletons Goblins Bats Firecracker
P.E.K.K.A Sparky Skeletons Fire Spirit Goblins Bomber Bats
P.E.K.K.A Sparky Skeletons Goblins Bats Firecracker
Bomber Firecracker P.E.K.K.A Sparky
Skeletons Fire Spirit Goblins Bomber Bats Firecracker
Bats Fire Spirit Firecracker
P.E.K.K.A Sparky
P.E.K.K.A Sparky Skeletons Goblins
Skeletons Fire Spirit Goblins Bomber Firecracker Sparky
Goblins Bats Skeletons Bomber Firecracker
Bats Firecracker
P.E.K.K.A Sparky Skeletons Fire Spirit Bomber Bats
Fire Spirit Bomber Sparky Goblins Bats Firecracker P.E.K.K.A
P.E.K.K.A Sparky
P.E.K.K.A Sparky
Sparky Skeletons Goblins Bomber Bats Firecracker P.E.K.K.A
Fire Spirit Goblins Bomber Bats Firecracker
Fire Spirit Bomber Bats Firecracker
P.E.K.K.A Sparky
Bomber Fire Spirit Goblins Bats Firecracker P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins P.E.K.K.A Sparky
Bomber Firecracker
P.E.K.K.A Skeletons Goblins Bats Sparky
P.E.K.K.A Bats Sparky
P.E.K.K.A Skeletons Sparky
Fire Spirit Firecracker Skeletons Bats
P.E.K.K.A Sparky Skeletons Goblins Bats
P.E.K.K.A Sparky
P.E.K.K.A Skeletons Goblins Bats Firecracker Sparky
P.E.K.K.A Skeletons Sparky
P.E.K.K.A Bats Sparky
P.E.K.K.A
P.E.K.K.A Skeletons Sparky
Bomber Firecracker Sparky
Sparky Skeletons Goblins Bomber Bats Firecracker P.E.K.K.A
Bats Bomber Firecracker P.E.K.K.A Sparky
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker
Sparky
Firecracker Sparky
Bomber Fire Spirit Firecracker Sparky
Firecracker Fire Spirit Bats
Fire Spirit Bomber Firecracker Sparky
Fire Spirit Firecracker
Firecracker
Fire Spirit Goblins Bats Sparky
Firecracker Sparky
Fire Spirit Firecracker
Fire Spirit Firecracker Sparky
Firecracker
Firecracker Sparky
Bomber Firecracker Sparky
Firecracker Sparky
Sparky
Bomber Bats Sparky
Fire Spirit Bomber Firecracker Sparky
Fire Spirit Bomber Firecracker
Sparky
Sparky
Firecracker Fire Spirit Bomber Sparky
Firecracker Sparky
Sparky
Firecracker Sparky
Fire Spirit Bats Firecracker Sparky
Bats Firecracker
Sparky
Bomber Sparky
Firecracker Sparky
P.E.K.K.A Sparky
Firecracker Sparky
Fire Spirit Bats
Fire Spirit Firecracker
Firecracker Sparky
Bomber Firecracker
Sparky
Firecracker P.E.K.K.A Sparky
Bats Firecracker Sparky
Firecracker Bats
Firecracker Sparky
P.E.K.K.A Sparky
Firecracker Sparky

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