My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Mediocre
Synergy
RIP
Versatility
RIP
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Skeleton Barrel

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Skeleton Barrel Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Skeleton Barrel
Giant Snowball
Skeletons Fire Spirit Archers Skeleton Barrel
Zap
Skeletons Fire Spirit Archers Skeleton Barrel
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Archers Skeleton Barrel Heal Spirit
The Log
Skeletons Fire Spirit Ice Spirit Archers Skeleton Barrel Heal Spirit
Earthquake
Skeletons Archers
Arrows
Skeletons Fire Spirit Ice Spirit Archers Skeleton Barrel Heal Spirit
Royal Delivery
Skeletons Fire Spirit Ice Spirit Archers Skeleton Barrel Heal Spirit
Fireball
Archers Skeleton Barrel
Poison
Archers Skeleton Barrel
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Skeleton Barrel Heal Spirit Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Heal Spirit Rage The Log Archers Skeleton Barrel

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Fire Spirit Ice Spirit Heal Spirit

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Skeleton Barrel
Ice Spirit
Archers Skeleton Barrel
Archers
Ice Spirit Skeleton Barrel Heal Spirit
Skeleton Barrel
Fire Spirit Ice Spirit Archers Heal Spirit
Heal Spirit
Archers Skeleton Barrel
Rage
The Log

Defense Synergies 0 9

Skeletons
Fire Spirit Ice Spirit Archers The Log
Fire Spirit
Skeletons Ice Spirit The Log
Ice Spirit
Skeletons Fire Spirit Archers The Log
Archers
Skeletons Ice Spirit The Log
Skeleton Barrel
Heal Spirit
Rage
The Log
Skeletons Fire Spirit Ice Spirit Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel The Log
Skeletons Ice Spirit The Log
Skeletons Fire Spirit Archers
Skeletons
The Log
The Log Skeletons Fire Spirit Archers
Fire Spirit Ice Spirit Archers
Skeleton Barrel The Log
Skeletons
Skeletons Fire Spirit Ice Spirit Archers
Archers Skeletons The Log
Archers
Skeletons Fire Spirit Ice Spirit The Log
Fire Spirit Ice Spirit The Log
Ice Spirit The Log
Skeletons
Fire Spirit Ice Spirit Archers The Log
The Log Fire Spirit Ice Spirit Archers
Fire Spirit Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers
Archers Skeleton Barrel The Log
Skeletons Ice Spirit The Log
The Log
Skeletons
Fire Spirit Skeletons Ice Spirit Archers Skeleton Barrel
Skeletons Archers
Skeletons Ice Spirit The Log
Skeletons
The Log
Skeletons
Archers
Skeletons Ice Spirit Archers The Log
Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Fire Spirit The Log
Fire Spirit Ice Spirit Skeleton Barrel
Fire Spirit Archers The Log
The Log Fire Spirit Ice Spirit Skeleton Barrel
The Log Skeleton Barrel
Fire Spirit
Skeleton Barrel The Log
Fire Spirit Archers
Fire Spirit Skeleton Barrel The Log
Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Fire Spirit Archers Skeleton Barrel The Log
Fire Spirit Skeleton Barrel The Log
The Log
The Log
Skeleton Barrel The Log
The Log Fire Spirit Ice Spirit
The Log Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel The Log
Fire Spirit Archers
Ice Spirit Skeleton Barrel
The Log
Ice Spirit
The Log
Skeleton Barrel Fire Spirit Ice Spirit Archers
Fire Spirit Archers
The Log
The Log Skeleton Barrel
Ice Spirit The Log
Skeleton Barrel The Log

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