My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Giant Skeleton
Giant Snowball
Skeletons Fire Spirit Goblin Barrel
Zap
Skeletons Fire Spirit Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Firecracker Tesla Goblin Barrel Giant Skeleton
The Log
Skeletons Fire Spirit Ice Spirit Firecracker Goblin Barrel Giant Skeleton
Earthquake
Skeletons Firecracker Tesla Goblin Barrel
Arrows
Skeletons Fire Spirit Ice Spirit Firecracker Goblin Barrel
Royal Delivery
Skeletons Fire Spirit Ice Spirit Firecracker Goblin Barrel Giant Skeleton
Fireball
Firecracker Tesla Goblin Barrel
Poison
Firecracker
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Arrows Firecracker Goblin Barrel Tesla Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Ice Spirit Arrows

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Barrel Giant Skeleton
Ice Spirit
Goblin Barrel Firecracker Giant Skeleton
Arrows
Goblin Barrel Giant Skeleton
Firecracker
Ice Spirit Goblin Barrel Giant Skeleton
Tesla
Goblin Barrel
Ice Spirit Fire Spirit Arrows Firecracker Giant Skeleton
Giant Skeleton
Fire Spirit Ice Spirit Arrows Firecracker Goblin Barrel

Defense Synergies 1 14

Skeletons
Tesla Fire Spirit Ice Spirit Firecracker Giant Skeleton
Fire Spirit
Skeletons Ice Spirit Firecracker Giant Skeleton
Ice Spirit
Skeletons Fire Spirit Firecracker Tesla Giant Skeleton
Arrows
Tesla Giant Skeleton
Firecracker
Skeletons Fire Spirit Ice Spirit Tesla Giant Skeleton
Tesla
Skeletons Ice Spirit Arrows Firecracker
Goblin Barrel
Giant Skeleton
Skeletons Fire Spirit Ice Spirit Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Skeletons Ice Spirit Firecracker Tesla
Tesla Skeletons Fire Spirit Giant Skeleton
Tesla Skeletons Firecracker
Arrows Firecracker Giant Skeleton
Arrows Skeletons Fire Spirit Firecracker Tesla
Tesla Fire Spirit Ice Spirit Arrows Firecracker
Arrows Tesla Giant Skeleton
Tesla Skeletons
Skeletons Fire Spirit Ice Spirit Firecracker Tesla Giant Skeleton
Skeletons Arrows Firecracker Tesla Giant Skeleton
Arrows Tesla Firecracker
Tesla Skeletons Fire Spirit Ice Spirit Giant Skeleton
Fire Spirit Ice Spirit Arrows Firecracker Tesla
Tesla
Ice Spirit Tesla
Tesla Skeletons Arrows Firecracker
Fire Spirit Ice Spirit Arrows Tesla Firecracker
Arrows Fire Spirit Ice Spirit Firecracker Tesla Giant Skeleton
Tesla
Fire Spirit Arrows Firecracker Tesla Giant Skeleton
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Giant Skeleton
Arrows Firecracker Tesla
Giant Skeleton Skeletons Ice Spirit
Giant Skeleton Tesla
Giant Skeleton Skeletons Tesla
Fire Spirit Arrows Firecracker Skeletons Ice Spirit Tesla
Skeletons Tesla Giant Skeleton
Giant Skeleton Tesla
Giant Skeleton Skeletons Ice Spirit Firecracker
Skeletons Tesla
Tesla Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Skeletons Tesla
Firecracker Tesla
Tesla Skeletons Ice Spirit Firecracker Giant Skeleton
Arrows Firecracker Tesla Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Fire Spirit Arrows Firecracker
Arrows Firecracker Fire Spirit Ice Spirit
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Ice Spirit Firecracker
Arrows Firecracker
Fire Spirit
Firecracker Arrows
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Fire Spirit Arrows Firecracker
Fire Spirit Arrows Firecracker
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Fire Spirit Ice Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Fire Spirit Ice Spirit
Fire Spirit Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Ice Spirit Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Firecracker

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