My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Skeletons Fire Spirit Goblin Barrel Skeleton Army Princess Inferno Dragon
Zap
Skeletons Fire Spirit Goblin Barrel Skeleton Army Princess Inferno Dragon
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Goblin Barrel Skeleton Army Princess
The Log
Skeletons Fire Spirit Ice Spirit Goblin Barrel Skeleton Army Princess
Earthquake
Skeletons Goblin Barrel Skeleton Army
Arrows
Skeletons Fire Spirit Ice Spirit Goblin Barrel Skeleton Army Princess
Royal Delivery
Skeletons Fire Spirit Ice Spirit Goblin Barrel Skeleton Army Princess Inferno Dragon
Fireball
Goblin Barrel Skeleton Army Princess Inferno Dragon
Poison
Skeleton Army Princess
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Skeleton Army Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit The Log Goblin Barrel Skeleton Army Princess Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit The Log

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Goblin Barrel Inferno Dragon
Ice Spirit
Goblin Barrel Princess Inferno Dragon
Goblin Barrel
Ice Spirit Fire Spirit Skeleton Army Princess
Skeleton Army
Goblin Barrel
The Log
Princess
Princess
Ice Spirit Goblin Barrel The Log
Inferno Dragon
Fire Spirit Ice Spirit

Defense Synergies 0 16

Skeletons
Fire Spirit Ice Spirit The Log Princess Inferno Dragon
Fire Spirit
Skeletons Ice Spirit The Log
Ice Spirit
Skeletons Fire Spirit Skeleton Army The Log Princess Inferno Dragon
Goblin Barrel
Skeleton Army
Ice Spirit The Log Princess Inferno Dragon
The Log
Skeletons Fire Spirit Ice Spirit Skeleton Army Princess Inferno Dragon
Princess
Skeletons Ice Spirit Skeleton Army The Log
Inferno Dragon
Skeletons Ice Spirit Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeleton Army Inferno Dragon Skeletons Ice Spirit The Log
Skeleton Army Skeletons Fire Spirit Inferno Dragon
Skeleton Army Inferno Dragon Skeletons
Skeleton Army The Log Princess
Skeleton Army The Log Skeletons Fire Spirit
Inferno Dragon Fire Spirit Ice Spirit Princess
The Log
Inferno Dragon Skeletons Skeleton Army Princess
Skeleton Army Skeletons Fire Spirit Ice Spirit
Skeleton Army Skeletons The Log Princess
Inferno Dragon Princess
Skeleton Army Skeletons Fire Spirit Ice Spirit The Log
Fire Spirit Skeleton Army Ice Spirit The Log Princess
Skeleton Army Inferno Dragon
Skeleton Army Ice Spirit The Log Inferno Dragon
Skeletons Skeleton Army
Fire Spirit Ice Spirit Skeleton Army The Log
The Log Fire Spirit Ice Spirit Princess Inferno Dragon
Inferno Dragon
Skeleton Army Fire Spirit The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons
The Log Inferno Dragon
Skeleton Army Skeletons Ice Spirit The Log
Skeleton Army The Log
Skeletons Skeleton Army Inferno Dragon
Fire Spirit Skeletons Ice Spirit Princess
Skeleton Army Skeletons
Skeleton Army Inferno Dragon
Skeletons Ice Spirit Skeleton Army The Log Inferno Dragon
Skeletons Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army The Log
Skeleton Army Skeletons
Skeleton Army Princess
Skeleton Army Skeletons Ice Spirit The Log Inferno Dragon
The Log Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess
The Log
The Log
Fire Spirit The Log
Fire Spirit Ice Spirit Princess
Fire Spirit The Log Princess
The Log Fire Spirit Ice Spirit Princess
The Log
Fire Spirit
The Log Princess
Fire Spirit Princess
Fire Spirit The Log Princess
Princess
Princess The Log
The Log Princess
The Log Princess
Fire Spirit The Log Princess
Fire Spirit The Log Princess
The Log
Princess
The Log
The Log
The Log Fire Spirit Ice Spirit Princess
Inferno Dragon
The Log Princess
The Log Princess
The Log
Fire Spirit Princess
Ice Spirit
The Log
Ice Spirit Princess
The Log Princess
Fire Spirit Ice Spirit Skeleton Army Princess
Fire Spirit Princess
The Log
Princess
The Log Princess
Ice Spirit The Log Princess
Princess
The Log Princess
Inferno Dragon

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