My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Barrel
Giant Snowball
Skeletons Fire Spirit Cannon Wall Breakers Goblin Barrel
Zap
Skeletons Fire Spirit Cannon Firecracker Wall Breakers Goblin Barrel
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Cannon Firecracker Tesla Wall Breakers Goblin Barrel
The Log
Skeletons Fire Spirit Ice Spirit Cannon Firecracker Wall Breakers Goblin Barrel
Earthquake
Skeletons Cannon Firecracker Tesla Goblin Barrel
Arrows
Skeletons Fire Spirit Ice Spirit Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Skeletons Fire Spirit Ice Spirit Firecracker Wall Breakers Goblin Barrel
Fireball
Cannon Firecracker Tesla Wall Breakers Goblin Barrel
Poison
Cannon Firecracker
Lightning
Cannon Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Wall Breakers Cannon Firecracker Goblin Barrel Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit Wall Breakers

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Wall Breakers Goblin Barrel
Ice Spirit
Goblin Barrel Firecracker Wall Breakers
Cannon
Firecracker
Ice Spirit Wall Breakers Goblin Barrel
Tesla
Wall Breakers
Fire Spirit Ice Spirit Firecracker
Goblin Barrel
Ice Spirit Fire Spirit Firecracker

Defense Synergies 2 10

Skeletons
Cannon Tesla Fire Spirit Ice Spirit Firecracker
Fire Spirit
Skeletons Ice Spirit Firecracker
Ice Spirit
Skeletons Fire Spirit Cannon Firecracker Tesla
Cannon
Skeletons Ice Spirit Firecracker
Firecracker
Skeletons Fire Spirit Ice Spirit Cannon Tesla
Tesla
Skeletons Ice Spirit Firecracker
Wall Breakers
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Tesla
Skeletons Ice Spirit Cannon Firecracker Tesla
Cannon Tesla Skeletons Fire Spirit
Cannon Tesla Skeletons Firecracker
Firecracker
Skeletons Fire Spirit Cannon Firecracker Tesla
Tesla Fire Spirit Ice Spirit Cannon Firecracker
Cannon Tesla
Cannon Tesla Skeletons
Skeletons Fire Spirit Ice Spirit Cannon Firecracker Tesla
Skeletons Cannon Firecracker Tesla
Tesla Firecracker
Cannon Tesla Skeletons Fire Spirit Ice Spirit
Fire Spirit Ice Spirit Cannon Firecracker Tesla
Cannon Tesla
Ice Spirit Cannon Tesla
Tesla Skeletons Cannon Firecracker
Fire Spirit Ice Spirit Cannon Tesla Firecracker
Fire Spirit Ice Spirit Cannon Firecracker Tesla
Cannon Tesla
Fire Spirit Cannon Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla
Firecracker Tesla
Skeletons Ice Spirit
Tesla
Skeletons Cannon Tesla
Fire Spirit Firecracker Skeletons Ice Spirit Tesla
Skeletons Tesla
Tesla
Skeletons Ice Spirit Firecracker
Skeletons Cannon Tesla
Tesla
Skeletons Cannon Tesla
Cannon Firecracker Tesla
Tesla Skeletons Ice Spirit Firecracker
Cannon Firecracker Tesla
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Fire Spirit Firecracker
Firecracker Fire Spirit Ice Spirit
Fire Spirit Firecracker
Fire Spirit Ice Spirit Firecracker
Firecracker
Fire Spirit
Firecracker
Fire Spirit Firecracker
Fire Spirit Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Fire Spirit Firecracker
Fire Spirit Firecracker
Firecracker Fire Spirit Ice Spirit
Firecracker
Firecracker
Fire Spirit Firecracker
Ice Spirit Firecracker
Ice Spirit Firecracker
Firecracker
Fire Spirit Ice Spirit
Fire Spirit Firecracker
Firecracker
Firecracker
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker
Firecracker

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