My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Fire Spirit Hog Rider
Zap
Skeletons Fire Spirit Firecracker Inferno Tower
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Firecracker Inferno Tower
The Log
Skeletons Fire Spirit Ice Spirit Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider Inferno Tower
Arrows
Skeletons Fire Spirit Ice Spirit Firecracker
Royal Delivery
Skeletons Fire Spirit Ice Spirit Firecracker Hog Rider
Fireball
Firecracker Hog Rider Inferno Tower
Poison
Firecracker Inferno Tower
Lightning
Inferno Tower Goblinstein
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit The Log Firecracker Hog Rider Inferno Tower Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit The Log

Attack Synergies 4 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider
Ice Spirit
Hog Rider Firecracker
Firecracker
Hog Rider Ice Spirit
Hog Rider
Fire Spirit Ice Spirit Firecracker The Log
Inferno Tower
The Log
Hog Rider
Goblinstein

Defense Synergies 3 12

Skeletons
Fire Spirit Ice Spirit Firecracker Inferno Tower The Log
Fire Spirit
Skeletons Ice Spirit Firecracker Inferno Tower The Log
Ice Spirit
Inferno Tower Skeletons Fire Spirit Firecracker The Log
Firecracker
The Log Skeletons Fire Spirit Ice Spirit Inferno Tower
Hog Rider
Inferno Tower
Ice Spirit The Log Skeletons Fire Spirit Firecracker
The Log
Firecracker Inferno Tower Skeletons Fire Spirit Ice Spirit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log
Inferno Tower Skeletons Ice Spirit Firecracker The Log
Inferno Tower Skeletons Fire Spirit
Inferno Tower Skeletons Firecracker
Firecracker The Log
The Log Skeletons Fire Spirit Firecracker
Inferno Tower Fire Spirit Ice Spirit Firecracker
Inferno Tower The Log
Inferno Tower Skeletons
Skeletons Fire Spirit Ice Spirit Firecracker Inferno Tower
Skeletons Firecracker The Log
Inferno Tower Firecracker
Inferno Tower Skeletons Fire Spirit Ice Spirit The Log
Fire Spirit Ice Spirit Firecracker The Log
Inferno Tower
Inferno Tower Ice Spirit The Log
Skeletons Firecracker Inferno Tower
Fire Spirit Ice Spirit Firecracker The Log
The Log Fire Spirit Ice Spirit Firecracker
Inferno Tower
Fire Spirit Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Inferno Tower
Firecracker The Log
Skeletons Ice Spirit Inferno Tower The Log
Inferno Tower The Log
Inferno Tower Skeletons
Fire Spirit Firecracker Skeletons Ice Spirit
Skeletons Inferno Tower
Inferno Tower
Skeletons Ice Spirit Firecracker Inferno Tower The Log
Inferno Tower Skeletons
Inferno Tower
The Log
Skeletons Inferno Tower
Firecracker
Inferno Tower Skeletons Ice Spirit Firecracker The Log
Firecracker Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Fire Spirit Firecracker The Log
Firecracker Fire Spirit Ice Spirit
Fire Spirit Firecracker The Log
The Log Fire Spirit Ice Spirit Firecracker
The Log Firecracker
Fire Spirit
Firecracker The Log
Fire Spirit Firecracker
Fire Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Fire Spirit Firecracker The Log
Fire Spirit Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Fire Spirit Ice Spirit
Firecracker The Log
The Log
Firecracker The Log
Fire Spirit Firecracker
Ice Spirit Firecracker
The Log
Ice Spirit Firecracker
Firecracker The Log
Fire Spirit Ice Spirit
Fire Spirit Firecracker
The Log
Firecracker
The Log Firecracker
Firecracker
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: