My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Valkyrie Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Fire Spirit Wall Breakers
Zap
Skeletons Fire Spirit Firecracker Wall Breakers
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Firecracker Valkyrie Wall Breakers
The Log
Skeletons Fire Spirit Ice Spirit Firecracker Wall Breakers
Earthquake
Skeletons Firecracker
Arrows
Skeletons Fire Spirit Ice Spirit Firecracker Wall Breakers
Royal Delivery
Skeletons Fire Spirit Ice Spirit Firecracker Valkyrie Wall Breakers
Fireball
Firecracker Wall Breakers
Poison
Firecracker
Lightning
Valkyrie Monk
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Firecracker Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Wall Breakers The Log Firecracker Valkyrie Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit Wall Breakers

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie Wall Breakers
Ice Spirit
Valkyrie Firecracker Wall Breakers
Firecracker
Ice Spirit Valkyrie Wall Breakers Monk
Valkyrie
Fire Spirit Ice Spirit Firecracker Wall Breakers
Wall Breakers
Fire Spirit Ice Spirit Firecracker Valkyrie The Log
The Log
Wall Breakers
Monk
Firecracker

Defense Synergies 2 13

Skeletons
Fire Spirit Ice Spirit Firecracker The Log Monk
Fire Spirit
Skeletons Ice Spirit Firecracker Valkyrie The Log
Ice Spirit
Skeletons Fire Spirit Firecracker Valkyrie The Log
Firecracker
Valkyrie The Log Skeletons Fire Spirit Ice Spirit
Valkyrie
Firecracker Fire Spirit Ice Spirit The Log
Wall Breakers
The Log
Firecracker Skeletons Fire Spirit Ice Spirit Valkyrie
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Skeletons Ice Spirit Firecracker Valkyrie The Log Monk
Skeletons Fire Spirit Valkyrie
Skeletons Firecracker Valkyrie Monk
Firecracker Valkyrie The Log Monk
The Log Skeletons Fire Spirit Firecracker Valkyrie
Fire Spirit Ice Spirit Firecracker
Valkyrie The Log Monk
Skeletons
Skeletons Fire Spirit Ice Spirit Firecracker Valkyrie
Valkyrie Skeletons Firecracker The Log
Firecracker
Skeletons Fire Spirit Ice Spirit Valkyrie The Log
Fire Spirit Valkyrie Ice Spirit Firecracker The Log
Monk Ice Spirit The Log
Skeletons Firecracker Valkyrie
Fire Spirit Ice Spirit Firecracker Valkyrie The Log
Valkyrie The Log Fire Spirit Ice Spirit Firecracker
Valkyrie Fire Spirit Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons
Firecracker Valkyrie The Log Monk
Skeletons Ice Spirit Valkyrie The Log
Valkyrie The Log Monk
Skeletons Valkyrie
Fire Spirit Firecracker Skeletons Ice Spirit Monk
Skeletons Valkyrie
Valkyrie
Skeletons Ice Spirit Firecracker Valkyrie The Log Monk
Skeletons
Valkyrie
Monk Valkyrie The Log
Skeletons Valkyrie
Firecracker Valkyrie
Skeletons Ice Spirit Firecracker Valkyrie The Log Monk
Valkyrie Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log Monk
Firecracker Monk The Log
The Log
Firecracker Valkyrie The Log
Fire Spirit Firecracker Valkyrie The Log
Firecracker Fire Spirit Ice Spirit Monk
Fire Spirit Firecracker The Log
The Log Fire Spirit Ice Spirit Firecracker
The Log Monk Firecracker
Fire Spirit
Firecracker Monk Valkyrie The Log
Monk Fire Spirit Firecracker
Fire Spirit Firecracker The Log
Firecracker Monk
Firecracker The Log
Firecracker The Log
Firecracker The Log
Monk
Fire Spirit Firecracker The Log Monk
Fire Spirit Firecracker Valkyrie The Log Monk
The Log Monk
The Log Monk
The Log Monk
Firecracker The Log Fire Spirit Ice Spirit Valkyrie
Firecracker The Log Monk
The Log Monk
Firecracker The Log
Fire Spirit Firecracker
Ice Spirit Firecracker
The Log
Ice Spirit Firecracker Monk
Firecracker The Log Monk
Fire Spirit Ice Spirit
Fire Spirit Firecracker Monk
The Log
Firecracker Valkyrie
The Log Firecracker
Monk
Firecracker
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log Monk
Firecracker Monk

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