My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Tesla Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit
Zap
Skeletons Fire Spirit
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Knight Tesla Magic Archer
The Log
Skeletons Fire Spirit Ice Spirit
Earthquake
Skeletons Tesla
Arrows
Skeletons Fire Spirit Ice Spirit
Royal Delivery
Skeletons Fire Spirit Ice Spirit Knight Magic Archer
Fireball
Tesla Magic Archer
Poison
Magic Archer
Lightning
Knight Tesla Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Tornado The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Knight Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit The Log Knight Tornado Tesla Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit The Log

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Knight
Ice Spirit
Knight
Knight
Ice Spirit Fire Spirit The Log Magic Archer
Tesla
Tornado
Magic Archer The Log
The Log
Knight Tornado Magic Archer
Magic Archer
Tornado Knight The Log

Defense Synergies 6 20

Skeletons
Tesla Fire Spirit Ice Spirit Knight Tornado The Log Magic Archer
Fire Spirit
Knight Skeletons Ice Spirit Tornado The Log
Ice Spirit
Skeletons Fire Spirit Knight Tesla Tornado The Log Magic Archer
Knight
Fire Spirit Tesla Magic Archer Skeletons Ice Spirit Tornado The Log
Tesla
Skeletons Knight The Log Ice Spirit Tornado Magic Archer
Tornado
Magic Archer Skeletons Fire Spirit Ice Spirit Knight Tesla The Log
The Log
Tesla Skeletons Fire Spirit Ice Spirit Knight Tornado Magic Archer
Magic Archer
Knight Tornado Skeletons Ice Spirit Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log Magic Archer
Skeletons Ice Spirit Knight Tesla The Log
Tesla Tornado Skeletons Fire Spirit Knight
Tesla Skeletons Knight
Tornado The Log
Tornado The Log Skeletons Fire Spirit Tesla Magic Archer
Tesla Tornado Fire Spirit Ice Spirit Magic Archer
Tesla The Log Magic Archer
Tesla Skeletons Tornado
Knight Tornado Skeletons Fire Spirit Ice Spirit Tesla
Skeletons Knight Tesla Tornado The Log Magic Archer
Tesla Tornado Magic Archer
Tesla Skeletons Fire Spirit Ice Spirit Knight The Log
Fire Spirit Ice Spirit Tesla Tornado The Log Magic Archer
Knight Tesla
Tornado Ice Spirit Tesla The Log
Tesla Skeletons Knight Tornado
Fire Spirit Ice Spirit Tesla Knight Tornado The Log Magic Archer
Tornado The Log Fire Spirit Ice Spirit Knight Tesla Magic Archer
Tesla Tornado
Fire Spirit Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla
Knight Tesla The Log Magic Archer
Skeletons Ice Spirit Knight The Log
Knight Tesla Tornado The Log
Skeletons Knight Tesla
Fire Spirit Skeletons Ice Spirit Tesla Tornado Magic Archer
Skeletons Knight Tesla
Knight Tesla
Skeletons Ice Spirit Knight Tornado The Log Magic Archer
Skeletons Tesla
Knight Tesla
Tornado The Log
Skeletons Knight Tesla
Tesla Magic Archer
Tesla Skeletons Ice Spirit Knight Tornado The Log Magic Archer
Tesla The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
Tornado The Log Magic Archer
The Log Magic Archer
Knight The Log
Fire Spirit The Log Magic Archer
Fire Spirit Ice Spirit Tornado Magic Archer
Fire Spirit Tornado The Log Magic Archer
The Log Fire Spirit Ice Spirit Tornado Magic Archer
The Log Tornado
Fire Spirit Tornado
Knight Tornado The Log Magic Archer
Fire Spirit Tornado Magic Archer
Fire Spirit Knight The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Tornado
Fire Spirit The Log Magic Archer
Fire Spirit Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Tornado The Log Fire Spirit Ice Spirit Magic Archer
The Log Tornado Magic Archer
Tornado The Log Magic Archer
Tornado The Log Magic Archer
Fire Spirit Tornado Magic Archer
Ice Spirit
The Log Magic Archer
Ice Spirit Magic Archer
The Log Magic Archer
Fire Spirit Ice Spirit Magic Archer
Fire Spirit Tornado Magic Archer
The Log
Knight Magic Archer
The Log Magic Archer
Tornado
Ice Spirit Tornado The Log Magic Archer
Tornado Magic Archer
Tornado The Log Magic Archer

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