My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Musketeer Battle Ram Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Fire Spirit Musketeer Battle Ram Witch
Zap
Skeletons Fire Spirit Battle Ram Witch
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Tesla Musketeer Battle Ram Witch
The Log
Skeletons Fire Spirit Ice Spirit Musketeer Battle Ram Witch
Earthquake
Skeletons Tesla Witch
Arrows
Skeletons Fire Spirit Ice Spirit Witch
Royal Delivery
Skeletons Fire Spirit Ice Spirit Musketeer Battle Ram Witch P.E.K.K.A
Fireball
Tesla Musketeer Battle Ram Witch
Poison
Musketeer Witch
Lightning
Tesla Musketeer Battle Ram Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Tesla Musketeer Battle Ram Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Ice Spirit Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Battle Ram
Ice Spirit
Battle Ram P.E.K.K.A Musketeer Witch
Tesla
Musketeer
Ice Spirit Battle Ram P.E.K.K.A
Battle Ram
Ice Spirit Fire Spirit Musketeer Witch P.E.K.K.A
Witch
Ice Spirit Battle Ram P.E.K.K.A
P.E.K.K.A
Fire Spirit Ice Spirit Musketeer Battle Ram Witch

Defense Synergies 4 10

Skeletons
Tesla Musketeer Fire Spirit Ice Spirit Witch P.E.K.K.A
Fire Spirit
Skeletons Ice Spirit P.E.K.K.A
Ice Spirit
Musketeer Skeletons Fire Spirit Tesla Witch P.E.K.K.A
Tesla
Skeletons Musketeer Ice Spirit
Musketeer
Skeletons Ice Spirit Tesla P.E.K.K.A
Battle Ram
Witch
Skeletons Ice Spirit
P.E.K.K.A
Skeletons Fire Spirit Ice Spirit Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer
P.E.K.K.A Skeletons Ice Spirit Tesla Musketeer Witch
Tesla Witch P.E.K.K.A Skeletons Fire Spirit Musketeer
Tesla Witch P.E.K.K.A Skeletons Musketeer
P.E.K.K.A
Skeletons Fire Spirit Tesla Musketeer
Tesla Musketeer Fire Spirit Ice Spirit Witch
Tesla Musketeer P.E.K.K.A
Tesla Witch P.E.K.K.A Skeletons Musketeer
Skeletons Fire Spirit Ice Spirit Tesla Musketeer
Witch Skeletons Tesla Musketeer
Tesla Musketeer Witch
Tesla P.E.K.K.A Skeletons Fire Spirit Ice Spirit Musketeer Witch
Fire Spirit Ice Spirit Tesla Witch P.E.K.K.A
P.E.K.K.A Tesla
Ice Spirit Tesla P.E.K.K.A
Tesla Skeletons Musketeer Witch P.E.K.K.A
Fire Spirit Ice Spirit Tesla Musketeer Witch
Witch Fire Spirit Ice Spirit Tesla Musketeer
P.E.K.K.A Tesla Musketeer
Fire Spirit Tesla Musketeer Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Witch P.E.K.K.A
Tesla Musketeer
P.E.K.K.A Skeletons Ice Spirit Musketeer Witch
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Skeletons Tesla Musketeer Witch
Fire Spirit Skeletons Ice Spirit Tesla Musketeer Witch
P.E.K.K.A Skeletons Tesla Musketeer Witch
P.E.K.K.A Tesla
P.E.K.K.A Skeletons Ice Spirit Witch
Witch P.E.K.K.A Skeletons Tesla Musketeer
P.E.K.K.A Tesla Musketeer Witch
P.E.K.K.A
P.E.K.K.A Skeletons Tesla Witch
Tesla Musketeer Witch
Tesla Witch Skeletons Ice Spirit Musketeer P.E.K.K.A
Tesla Musketeer Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer
Musketeer
Fire Spirit
Fire Spirit Ice Spirit Musketeer Witch
Fire Spirit Musketeer Witch
Fire Spirit Ice Spirit
Fire Spirit Musketeer
Musketeer
Fire Spirit Musketeer
Fire Spirit Musketeer
Musketeer
Musketeer
Musketeer Witch
Musketeer
Fire Spirit Musketeer
Fire Spirit Witch
Musketeer
Musketeer
Musketeer
Fire Spirit Ice Spirit Witch
Witch
Musketeer Witch
Musketeer Witch
Musketeer
Fire Spirit Musketeer Witch
Ice Spirit Musketeer Witch
Musketeer
Ice Spirit
P.E.K.K.A
Fire Spirit Ice Spirit Musketeer Witch
Fire Spirit Musketeer Witch
Musketeer
Musketeer
Musketeer P.E.K.K.A
Ice Spirit Musketeer Witch
Musketeer Witch
Musketeer Witch
P.E.K.K.A

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